73 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "UnrealSharpRuntimeGlue.h"
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#include "CSGlueGenerator.h"
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#include "CSRuntimeGlueSettings.h"
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#include "Logging/StructuredLog.h"
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#define LOCTEXT_NAMESPACE "FUnrealSharpRuntimeGlueModule"
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DEFINE_LOG_CATEGORY(LogUnrealSharpRuntimeGlue);
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void FUnrealSharpRuntimeGlueModule::StartupModule()
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{
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	FModuleManager::Get().OnModulesChanged().AddRaw(this, &FUnrealSharpRuntimeGlueModule::OnModulesChanged);
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	InitializeRuntimeGlueGenerators();
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}
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void FUnrealSharpRuntimeGlueModule::ShutdownModule()
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{
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}
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void FUnrealSharpRuntimeGlueModule::ForceRefreshRuntimeGlue()
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{
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	for (const TPair<TObjectKey<UClass>, UCSGlueGenerator*>& Pair : RuntimeGlueGenerators)
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	{
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		if (!IsValid(Pair.Value))
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		{
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			UObject* Object = Pair.Value;
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			UE_LOGFMT(LogUnrealSharpRuntimeGlue, Warning, "Runtime glue generator {0} is not valid. Skipping refresh", *Object->GetName());
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			continue;
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		}
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		Pair.Value->ForceRefresh();
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	}
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}
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void FUnrealSharpRuntimeGlueModule::InitializeRuntimeGlueGenerators()
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{
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	const UCSRuntimeGlueSettings* Settings = GetDefault<UCSRuntimeGlueSettings>();
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	for (const TSoftClassPtr<UCSGlueGenerator>& Generator : Settings->Generators)
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	{
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		if (Generator.IsNull())
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		{
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			UE_LOGFMT(LogUnrealSharpRuntimeGlue, Log, "{0} is null. Can't create generator", *Generator.ToString());
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			continue;
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		}
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		UClass* GeneratorClass = Generator.Get();
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		if (!GeneratorClass || RuntimeGlueGenerators.Contains(GeneratorClass))
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		{
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			continue;
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		}
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		UCSGlueGenerator* GeneratorInstance = NewObject<UCSGlueGenerator>(GetTransientPackage(), GeneratorClass, NAME_None, RF_Standalone);
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		RuntimeGlueGenerators.Add(GeneratorClass, GeneratorInstance);
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		GeneratorInstance->Initialize();
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	}
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}
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void FUnrealSharpRuntimeGlueModule::OnModulesChanged(FName ModuleName, EModuleChangeReason Reason)
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{
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	if (Reason != EModuleChangeReason::ModuleLoaded)
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	{
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		return;
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	}
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	InitializeRuntimeGlueGenerators();
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FUnrealSharpRuntimeGlueModule, UnrealSharpRuntimeGlue) |