22 lines
		
	
	
		
			877 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			877 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using EpicGames.UHT.Types;
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using UnrealSharpScriptGenerator.Utilities;
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namespace UnrealSharpScriptGenerator.PropertyTranslators;
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public class WorldContextObjectPropertyTranslator : ObjectPropertyTranslator
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{
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    public override bool ShouldBeDeclaredAsParameter => false;
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    public override bool CanExport(UhtProperty property)
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    {
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        return base.CanExport(property) && property.IsWorldContextParameter();
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    }
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    public override void ExportToNative(GeneratorStringBuilder builder, UhtProperty property, string propertyName, string destinationBuffer,
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        string offset, string source)
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    {
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        builder.AppendLine($"BlittableMarshaller<IntPtr>.ToNative(IntPtr.Add({destinationBuffer}, {offset}), 0, UnrealSharp.Core.FCSManagerExporter.CallGetCurrentWorldContext());");
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    }
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    public override bool CanSupportGenericType(UhtProperty property) => false;
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} |