33 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections.Generic;
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using EpicGames.UHT.Types;
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using UnrealSharpScriptGenerator.Utilities;
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namespace UnrealSharpScriptGenerator.PropertyTranslators;
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public class SoftObjectPropertyTranslator : SimpleTypePropertyTranslator
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{
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    public SoftObjectPropertyTranslator() : base(typeof(UhtSoftObjectProperty))
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    {
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    }
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    public override bool CanExport(UhtProperty property)
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    {
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        return property is UhtSoftObjectProperty;
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    }
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    public override string GetManagedType(UhtProperty property)
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    {
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        UhtSoftObjectProperty softObjectProperty = (UhtSoftObjectProperty)property;
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        string fullName = softObjectProperty.Class.GetFullManagedName();
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        return $"TSoftObjectPtr<{fullName}>";
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    }
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    public override string GetMarshaller(UhtProperty property)
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    {
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        UhtSoftObjectProperty softClassProperty = (UhtSoftObjectProperty) property;
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        string fullName = softClassProperty.Class.GetFullManagedName();
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        return $"SoftObjectMarshaller<{fullName}>";
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    }
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    public override bool CanSupportGenericType(UhtProperty property) => false;
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} |