34 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using System.Text;
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using EpicGames.Core;
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using EpicGames.UHT.Types;
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using UnrealSharpScriptGenerator.Utilities;
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namespace UnrealSharpScriptGenerator.PropertyTranslators;
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public class BlittableStructPropertyTranslator : BlittableTypePropertyTranslator
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{
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    public BlittableStructPropertyTranslator() : base(typeof(UhtStructProperty), "", PropertyKind.Unknown)
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    {
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    }
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    public override bool ExportDefaultParameter => false;
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    public override bool CanExport(UhtProperty property)
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    {
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        UhtStructProperty structProperty = (UhtStructProperty) property;
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        return structProperty.ScriptStruct.IsStructBlittable();
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    }
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    public override string GetManagedType(UhtProperty property)
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    {
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        UhtStructProperty structProperty = (UhtStructProperty) property;
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        return structProperty.ScriptStruct.GetFullManagedName();
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    }
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    public override void ExportCppDefaultParameterAsLocalVariable(GeneratorStringBuilder builder, string variableName, string defaultValue,
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        UhtFunction function, UhtProperty paramProperty)
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    {
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        ExportDefaultStructParameter(builder, variableName, defaultValue, paramProperty, this);
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    }
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} |