58 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "CSStyle.h"
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#include "Framework/Application/SlateApplication.h"
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#include "Styling/SlateStyleRegistry.h"
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#include "Interfaces/IPluginManager.h"
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#include "Styling/SlateStyleMacros.h"
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#define RootToContentDir Style->RootToContentDir
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TSharedPtr<FSlateStyleSet> FCSStyle::StyleInstance = nullptr;
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void FCSStyle::Initialize()
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{
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	if (!StyleInstance.IsValid())
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	{
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		StyleInstance = Create();
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		FSlateStyleRegistry::RegisterSlateStyle(*StyleInstance);
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	}
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}
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void FCSStyle::Shutdown()
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{
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	FSlateStyleRegistry::UnRegisterSlateStyle(*StyleInstance);
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	ensure(StyleInstance.IsUnique());
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	StyleInstance.Reset();
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}
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void FCSStyle::ReloadTextures()
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{
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	if (FSlateApplication::IsInitialized())
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	{
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		FSlateApplication::Get().GetRenderer()->ReloadTextureResources();
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	}
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}
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const ISlateStyle& FCSStyle::Get()
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{
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	return *StyleInstance;
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}
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FName FCSStyle::GetStyleSetName()
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{
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	static FName StyleSetName(TEXT("UnrealSharpStyle"));
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	return StyleSetName;
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}
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TSharedRef<FSlateStyleSet> FCSStyle::Create()
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{
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	const FVector2D Icon40x40(40.0f, 40.0f);
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	TSharedRef<FSlateStyleSet> Style = MakeShareable(new FSlateStyleSet("UnrealSharpStyle"));
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	Style->SetContentRoot(IPluginManager::Get().FindPlugin(UE_PLUGIN_NAME)->GetBaseDir() / TEXT("Resources"));
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	Style->Set("UnrealSharp.Toolbar", new IMAGE_BRUSH(TEXT("Icon_Default_40x"), Icon40x40));
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	Style->Set("UnrealSharp.Toolbar.Modified", new IMAGE_BRUSH(TEXT("Icon_Modified_40x"), Icon40x40));
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	Style->Set("UnrealSharp.Toolbar.Fail", new IMAGE_BRUSH(TEXT("Icon_Fail_40x"), Icon40x40));
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	return Style;
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}
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