36 lines
		
	
	
		
			928 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			928 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnrealBuildTool;
 | 
						|
 | 
						|
public class UnrealSharpCompiler : ModuleRules
 | 
						|
{
 | 
						|
    public UnrealSharpCompiler(ReadOnlyTargetRules Target) : base(Target)
 | 
						|
    {
 | 
						|
        PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
 | 
						|
 | 
						|
        PublicDependencyModuleNames.AddRange(
 | 
						|
            new string[]
 | 
						|
            {
 | 
						|
                "Core",
 | 
						|
            }
 | 
						|
        );
 | 
						|
 | 
						|
        PrivateDependencyModuleNames.AddRange(
 | 
						|
            new string[]
 | 
						|
            {
 | 
						|
                "CoreUObject",
 | 
						|
                "Engine",
 | 
						|
                "Slate",
 | 
						|
                "SlateCore", 
 | 
						|
                "UnrealSharpCore",
 | 
						|
                "KismetCompiler",
 | 
						|
                "Kismet",
 | 
						|
                "BlueprintGraph",
 | 
						|
                "UnrealEd",
 | 
						|
                "DeveloperSettings", 
 | 
						|
                "UnrealSharpEditor", 
 | 
						|
                "AIModule", 
 | 
						|
                "StateTreeModule", 
 | 
						|
                "UnrealSharpUtilities"
 | 
						|
            }
 | 
						|
        );
 | 
						|
    }
 | 
						|
} |