31 lines
		
	
	
		
			799 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			799 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "K2Node_BaseAsyncTask.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "K2Node_CSAsyncAction.generated.h"
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class FBlueprintActionDatabaseRegistrar;
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class UObject;
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UCLASS()
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class UNREALSHARPBLUEPRINT_API UK2Node_CSAsyncAction : public UK2Node_BaseAsyncTask
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{
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	GENERATED_BODY()
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public:
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	UK2Node_CSAsyncAction();
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	static void SetNodeFunc(UEdGraphNode* NewNode, bool, TWeakObjectPtr<UFunction> FunctionPtr);
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	// UK2Node interface
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	virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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	virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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	// End of UK2Node interface
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};
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