30 lines
		
	
	
		
			718 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			718 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnrealBuildTool;
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public class UnrealSharpAsync : ModuleRules
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{
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    public UnrealSharpAsync(ReadOnlyTargetRules Target) : base(Target)
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    {
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        PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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        PublicDependencyModuleNames.AddRange(
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            new string[]
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            {
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                "Core", 
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            }
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        );
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        PrivateDependencyModuleNames.AddRange(
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            new string[]
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            {
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                "CoreUObject",
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                "Engine",
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                "Slate",
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                "SlateCore",
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                "UnrealSharpBinds",
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                "UnrealSharpCore"
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            }
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        );
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        PublicDefinitions.Add("ForceAsEngineGlue=1");
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    }
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} |