37 lines
		
	
	
		
			894 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			894 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef UDP_H
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| #define UDP_H
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| /*=========================================================================*\
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| * UDP object
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| * LuaSocket toolkit
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| *
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| * The udp.h module provides LuaSocket with support for UDP protocol
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| * (AF_INET, SOCK_DGRAM).
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| *
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| * Two classes are defined: connected and unconnected. UDP objects are
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| * originally unconnected. They can be "connected" to a given address 
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| * with a call to the setpeername function. The same function can be used to
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| * break the connection.
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| \*=========================================================================*/
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| #include "lua.h"
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| 
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| #include "timeout.h"
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| #include "socket.h"
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| 
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| /* can't be larger than wsocket.c MAXCHUNK!!! */
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| #define UDP_DATAGRAMSIZE 8192
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| 
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| namespace NS_SLUA {    
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| 
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| typedef struct t_udp_ {
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|     t_socket sock;
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|     t_timeout tm;
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|     int family;
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| } t_udp;
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| typedef t_udp *p_udp;
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| 
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| int udp_open(lua_State *L);
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| 
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| } // end NS_SLUA
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| 
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| #endif /* UDP_H */
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