Files
BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpManagedGlue/PropertyUsage.cs
wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

16 lines
254 B
C#

using System;
namespace UnrealSharpScriptGenerator;
[Flags]
public enum EPropertyUsageFlags : byte
{
None = 0x00,
Property = 0x01,
Parameter = 0x02,
ReturnValue = 0x04,
Inner = 0x08,
StructProperty = 0x10,
Any = 0xFF,
};