Files
BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpEditor/CSUnrealSharpEditorCommands.h
wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

26 lines
784 B
C++

#pragma once
class FCSUnrealSharpEditorCommands : public TCommands<FCSUnrealSharpEditorCommands>
{
public:
FCSUnrealSharpEditorCommands();
// TCommands<> interface
virtual void RegisterCommands() override;
// End
TSharedPtr<FUICommandInfo> CreateNewProject;
TSharedPtr<FUICommandInfo> CompileManagedCode;
TSharedPtr<FUICommandInfo> ReloadManagedCode;
TSharedPtr<FUICommandInfo> RegenerateSolution;
TSharedPtr<FUICommandInfo> OpenSolution;
TSharedPtr<FUICommandInfo> MergeManagedSlnAndNativeSln;
TSharedPtr<FUICommandInfo> PackageProject;
TSharedPtr<FUICommandInfo> OpenSettings;
TSharedPtr<FUICommandInfo> OpenDocumentation;
TSharedPtr<FUICommandInfo> ReportBug;
TSharedPtr<FUICommandInfo> RefreshRuntimeGlue;
TSharedPtr<FUICommandInfo> RepairComponents;
};