173 lines
5.2 KiB
C++
173 lines
5.2 KiB
C++
#pragma once
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#include "CSManagedGCHandle.h"
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#include "UnrealSharpCore.h"
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#include "Logging/StructuredLog.h"
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#include "TypeGenerator/Register/MetaData/CSTypeReferenceMetaData.h"
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#include "Utils/CSClassUtilities.h"
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#include "CSAssembly.generated.h"
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#if !defined(_WIN32)
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#define __stdcall
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#endif
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struct FCSClassInfo;
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struct FCSManagedMethod;
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class UCSClass;
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/**
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* Represents a managed assembly.
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* This class is responsible for loading and unloading the assembly, as well as managing all types that are defined in the C# assembly.
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*/
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UCLASS()
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class UCSAssembly : public UObject
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{
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GENERATED_BODY()
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public:
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void SetAssemblyPath(const FStringView InAssemblyPath);
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UNREALSHARPCORE_API bool LoadAssembly(bool bIsCollectible = true);
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UNREALSHARPCORE_API bool UnloadAssembly();
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UNREALSHARPCORE_API bool IsValidAssembly() const { return ManagedAssemblyHandle.IsValid() && !ManagedAssemblyHandle->IsNull(); }
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FName GetAssemblyName() const { return AssemblyName; }
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const FString& GetAssemblyPath() const { return AssemblyPath; }
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bool IsLoading() const { return bIsLoading; }
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TSharedPtr<FGCHandle> TryFindTypeHandle(const FCSFieldName& FieldName);
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TSharedPtr<FGCHandle> GetManagedMethod(const TSharedPtr<FGCHandle>& TypeHandle, const FString& MethodName);
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template<typename T = FCSManagedTypeInfo>
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TSharedPtr<T> FindOrAddTypeInfo(UClass* Field)
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{
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if (ICSManagedTypeInterface* ManagedClass = FCSClassUtilities::GetManagedType(Field))
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{
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return ManagedClass->GetManagedTypeInfo<T>();
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}
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FCSFieldName FieldName(Field);
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return FindOrAddTypeInfo<T>(FieldName);
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}
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template<typename T = FCSManagedTypeInfo>
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TSharedPtr<T> FindOrAddTypeInfo(const FCSFieldName& ClassName)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(UCSAssembly::FindOrAddClassInfo);
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TSharedPtr<FCSManagedTypeInfo>& TypeInfo = AllTypes.FindOrAdd(ClassName);
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// Native types are populated on the go when they are needed for managed code execution.
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if (!TypeInfo.IsValid())
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{
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UField* Field = TryFindField(ClassName);
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if (!IsValid(Field))
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{
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UE_LOGFMT(LogUnrealSharp, Error, "Failed to find native class: {0}", *ClassName.GetName());
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return nullptr;
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}
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TypeInfo = MakeShared<FCSManagedTypeInfo>(Field, this);
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}
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if constexpr (std::is_same_v<T, FCSManagedTypeInfo>)
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{
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return TypeInfo;
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}
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else
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{
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return StaticCastSharedPtr<T>(TypeInfo);
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}
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}
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template<typename T = FCSManagedTypeInfo>
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TSharedPtr<T> FindTypeInfo(const FCSFieldName& FieldName) const
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(UCSAssembly::FindClassInfo);
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static_assert(TIsDerivedFrom<T, FCSManagedTypeInfo>::Value, "T must be a FCSManagedTypeInfo-derived type.");
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const TSharedPtr<FCSManagedTypeInfo>* TypeInfo = AllTypes.Find(FieldName);
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if (TypeInfo && TypeInfo->IsValid())
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{
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return StaticCastSharedPtr<T>(*TypeInfo);
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}
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return nullptr;
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}
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template<typename T = UField>
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T* FindType(const FCSFieldName& FieldName) const
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(UCSAssembly::FindType);
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static_assert(TIsDerivedFrom<T, UField>::Value, "T must be a UField-derived type.");
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TSharedPtr<FCSManagedTypeInfo> TypeInfo = AllTypes.FindRef(FieldName);
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if (TypeInfo.IsValid())
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{
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return Cast<T>(TypeInfo->StartBuildingManagedType());
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}
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return TryFindField<T>(FieldName);
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}
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// Creates a C# counterpart for the given UObject.
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TSharedPtr<FGCHandle> CreateManagedObject(const UObject* Object);
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TSharedPtr<FGCHandle> FindOrCreateManagedInterfaceWrapper(UObject* Object, UClass* InterfaceClass);
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// Add a class that is waiting for its parent class to be loaded before it can be created.
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void AddPendingClass(const FCSTypeReferenceMetaData& ParentClass, FCSClassInfo* NewClass);
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TSharedPtr<const FGCHandle> GetManagedAssemblyHandle() const { return ManagedAssemblyHandle; }
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private:
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bool ProcessTypeMetadata();
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void OnModulesChanged(FName InModuleName, EModuleChangeReason InModuleChangeReason);
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template<typename T = UField>
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T* TryFindField(const FCSFieldName FieldName) const
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(UCSManager::TryFindField);
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static_assert(TIsDerivedFrom<T, UObject>::Value, "T must be a UObject-derived type.");
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if (!FieldName.IsValid())
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{
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UE_LOGFMT(LogUnrealSharp, Warning, "Invalid field name: {0}", *FieldName.GetName());
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return nullptr;
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}
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UPackage* Package = FieldName.GetPackage();
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if (!IsValid(Package))
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{
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UE_LOGFMT(LogUnrealSharp, Warning, "Failed to find package for field: {0}", *FieldName.GetName());
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return nullptr;
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}
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return FindObject<T>(Package, *FieldName.GetName());
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}
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// All Unreal types that are defined in this assembly.
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TMap<FCSFieldName, TSharedPtr<FCSManagedTypeInfo>> AllTypes;
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// All handles allocated by this assembly. Handles to types, methods, objects.
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TArray<TSharedPtr<FGCHandle>> AllocatedManagedHandles;
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// Handles to all allocated UTypes (UClass/UStruct, etc) that are defined in this assembly.
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TMap<FCSFieldName, TSharedPtr<FGCHandle>> ManagedClassHandles;
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// Pending classes that are waiting for their parent class to be loaded by the engine.
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TMap<FCSTypeReferenceMetaData, TSet<FCSClassInfo*>> PendingClasses;
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// Handle to the Assembly object in C#.
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TSharedPtr<FGCHandle> ManagedAssemblyHandle;
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// Full path to the assembly file.
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FString AssemblyPath;
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// Assembly file name without the path.
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FName AssemblyName;
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bool bIsLoading = false;
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}; |