Files
BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpCompiler/UnrealSharpCompiler.h
wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

36 lines
993 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CSBlueprintCompiler.h"
#include "Modules/ModuleManager.h"
class UCSInterface;
struct FCSManagedReferencesCollection;
class UCSEnum;
class UCSScriptStruct;
class FCSBlueprintCompiler;
DECLARE_LOG_CATEGORY_EXTERN(LogUnrealSharpCompiler, Log, All);
class FUnrealSharpCompilerModule : public IModuleInterface
{
public:
virtual void StartupModule() override;
virtual void ShutdownModule() override;
private:
void OnNewClass(UCSClass* NewClass);
void OnNewStruct(UCSScriptStruct* NewStruct);
void OnNewEnum(UCSEnum* NewEnum);
void OnNewInterface(UCSInterface* NewInterface);
void OnManagedAssemblyLoaded(const FName& AssemblyName);
void RecompileAndReinstanceBlueprints();
void AddManagedReferences(FCSManagedReferencesCollection& Collection);
FCSBlueprintCompiler BlueprintCompiler;
TArray<UBlueprint*> ManagedClassesToCompile;
TArray<UBlueprint*> ManagedComponentsToCompile;
};