Files
BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpCompiler/UnrealSharpCompiler.Build.cs
wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

36 lines
928 B
C#

using UnrealBuildTool;
public class UnrealSharpCompiler : ModuleRules
{
public UnrealSharpCompiler(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"UnrealSharpCore",
"KismetCompiler",
"Kismet",
"BlueprintGraph",
"UnrealEd",
"DeveloperSettings",
"UnrealSharpEditor",
"AIModule",
"StateTreeModule",
"UnrealSharpUtilities"
}
);
}
}