36 lines
928 B
C#
36 lines
928 B
C#
using UnrealBuildTool;
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public class UnrealSharpCompiler : ModuleRules
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{
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public UnrealSharpCompiler(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"UnrealSharpCore",
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"KismetCompiler",
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"Kismet",
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"BlueprintGraph",
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"UnrealEd",
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"DeveloperSettings",
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"UnrealSharpEditor",
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"AIModule",
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"StateTreeModule",
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"UnrealSharpUtilities"
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}
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);
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}
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} |