Files
BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpCompiler/CSBlueprintCompiler.cpp
wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

18 lines
522 B
C++

#include "CSBlueprintCompiler.h"
#include "CSCompilerContext.h"
#include "TypeGenerator/CSBlueprint.h"
bool FCSBlueprintCompiler::CanCompile(const UBlueprint* Blueprint)
{
return Blueprint->IsA<UCSBlueprint>();
}
void FCSBlueprintCompiler::Compile(UBlueprint* Blueprint, const FKismetCompilerOptions& CompileOptions, FCompilerResultsLog& Results)
{
if (UCSBlueprint* CSBlueprint = CastChecked<UCSBlueprint>(Blueprint))
{
FCSCompilerContext Compiler(CSBlueprint, Results, CompileOptions);
Compiler.Compile();
}
}