Files
BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpAsync/UnrealSharpAsync.Build.cs
wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

30 lines
718 B
C#

using UnrealBuildTool;
public class UnrealSharpAsync : ModuleRules
{
public UnrealSharpAsync(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"UnrealSharpBinds",
"UnrealSharpCore"
}
);
PublicDefinitions.Add("ForceAsEngineGlue=1");
}
}