46 lines
		
	
	
		
			838 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			838 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Fill out your copyright notice in the Description page of Project Settings.
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| 
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| #pragma once
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| 
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| #include "slua.h"
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| #include "CoreMinimal.h"
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| #include "Engine/GameInstance.h"
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| #include "BusyGameInstance.generated.h"
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| 
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| 
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| /**
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|  * 
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|  */
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| UCLASS()
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| class BUSYRABBIT_API UBusyGameInstance : public UGameInstance
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| {
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| 	GENERATED_BODY()
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| public:
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| 	UBusyGameInstance();
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| 
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| public:
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| 	DECLARE_DYNAMIC_MULTICAST_DELEGATE(FBusyOnEndFrameDelegate);
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| 
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| public:
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| 	virtual void Init()override;
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| 	virtual void Shutdown() override;
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| public:
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| 	void CreateLuaState();
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| 	void CloseLuaState();
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| 	void LuaStateInitCallback(NS_SLUA::lua_State* L);
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| 
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| public:
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| 	NS_SLUA::LuaState* state;
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| 
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| 
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| protected:
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| 	UPROPERTY(BlueprintAssignable)
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| 	FBusyOnEndFrameDelegate OnEndFrameDelegate;
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| 
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| 	void OnEndFrame();
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| 
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| protected:  // luaside
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| 	NS_SLUA::LuaVar  LuaGameInstance;
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| 	NS_SLUA::LuaVar  OnLuaEndFrame;
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| };
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