30 lines
		
	
	
		
			614 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			614 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Fill out your copyright notice in the Description page of Project Settings.
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| 
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| #pragma once
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| 
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| #include "CoreMinimal.h"
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| #include "LuaActor.h"
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| #include "BusyBonfire.generated.h"
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| 
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| /**
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|  * 
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|  */
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| UCLASS()
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| class BUSYRABBIT_API ABusyBonfire : public ALuaActor
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| {
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| 	GENERATED_BODY()
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| public:
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| 	ABusyBonfire();
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| 
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| public:
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| 	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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| 	TObjectPtr<class UCapsuleComponent> CapsuleComp;
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| 
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| 	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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| 	TObjectPtr<class USceneComponent> SceneComp;
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| 
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| 	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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| 	TObjectPtr<class UInventoryComponent> Inventory;  // ²Ö¿â
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| 	
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| };
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