71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "lua_wrapperStyle.h"
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#include "Styling/SlateStyleRegistry.h"
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#include "Framework/Application/SlateApplication.h"
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#include "Slate/SlateGameResources.h"
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#include "Interfaces/IPluginManager.h"
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TSharedPtr< FSlateStyleSet > Flua_wrapperStyle::StyleInstance = NULL;
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void Flua_wrapperStyle::Initialize()
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{
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if (!StyleInstance.IsValid())
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{
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StyleInstance = Create();
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FSlateStyleRegistry::RegisterSlateStyle(*StyleInstance);
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}
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}
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void Flua_wrapperStyle::Shutdown()
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{
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FSlateStyleRegistry::UnRegisterSlateStyle(*StyleInstance);
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ensure(StyleInstance.IsUnique());
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StyleInstance.Reset();
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}
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FName Flua_wrapperStyle::GetStyleSetName()
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{
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static FName StyleSetName(TEXT("lua_wrapperStyle"));
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return StyleSetName;
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}
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#define IMAGE_BRUSH( RelativePath, ... ) FSlateImageBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ )
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#define BOX_BRUSH( RelativePath, ... ) FSlateBoxBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ )
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#define BORDER_BRUSH( RelativePath, ... ) FSlateBorderBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ )
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#define TTF_FONT( RelativePath, ... ) FSlateFontInfo( Style->RootToContentDir( RelativePath, TEXT(".ttf") ), __VA_ARGS__ )
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#define OTF_FONT( RelativePath, ... ) FSlateFontInfo( Style->RootToContentDir( RelativePath, TEXT(".otf") ), __VA_ARGS__ )
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const FVector2D Icon16x16(16.0f, 16.0f);
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const FVector2D Icon20x20(20.0f, 20.0f);
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const FVector2D Icon40x40(40.0f, 40.0f);
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TSharedRef< FSlateStyleSet > Flua_wrapperStyle::Create()
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{
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TSharedRef< FSlateStyleSet > Style = MakeShareable(new FSlateStyleSet("lua_wrapperStyle"));
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Style->SetContentRoot(IPluginManager::Get().FindPlugin("lua_wrapper")->GetBaseDir() / TEXT("Resources"));
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Style->Set("lua_wrapper.OpenPluginWindow", new IMAGE_BRUSH(TEXT("ButtonIcon_40x"), Icon40x40));
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return Style;
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}
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#undef IMAGE_BRUSH
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#undef BOX_BRUSH
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#undef BORDER_BRUSH
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#undef TTF_FONT
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#undef OTF_FONT
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void Flua_wrapperStyle::ReloadTextures()
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{
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if (FSlateApplication::IsInitialized())
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{
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FSlateApplication::Get().GetRenderer()->ReloadTextureResources();
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}
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}
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const ISlateStyle& Flua_wrapperStyle::Get()
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{
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return *StyleInstance;
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}
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