Files
BusyRabbit/Plugins/lua_wrapper/Source/lua_wrapper/Private/lua_wrapperStyle.cpp
2025-07-09 01:08:35 +08:00

71 lines
2.2 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "lua_wrapperStyle.h"
#include "Styling/SlateStyleRegistry.h"
#include "Framework/Application/SlateApplication.h"
#include "Slate/SlateGameResources.h"
#include "Interfaces/IPluginManager.h"
TSharedPtr< FSlateStyleSet > Flua_wrapperStyle::StyleInstance = NULL;
void Flua_wrapperStyle::Initialize()
{
if (!StyleInstance.IsValid())
{
StyleInstance = Create();
FSlateStyleRegistry::RegisterSlateStyle(*StyleInstance);
}
}
void Flua_wrapperStyle::Shutdown()
{
FSlateStyleRegistry::UnRegisterSlateStyle(*StyleInstance);
ensure(StyleInstance.IsUnique());
StyleInstance.Reset();
}
FName Flua_wrapperStyle::GetStyleSetName()
{
static FName StyleSetName(TEXT("lua_wrapperStyle"));
return StyleSetName;
}
#define IMAGE_BRUSH( RelativePath, ... ) FSlateImageBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ )
#define BOX_BRUSH( RelativePath, ... ) FSlateBoxBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ )
#define BORDER_BRUSH( RelativePath, ... ) FSlateBorderBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ )
#define TTF_FONT( RelativePath, ... ) FSlateFontInfo( Style->RootToContentDir( RelativePath, TEXT(".ttf") ), __VA_ARGS__ )
#define OTF_FONT( RelativePath, ... ) FSlateFontInfo( Style->RootToContentDir( RelativePath, TEXT(".otf") ), __VA_ARGS__ )
const FVector2D Icon16x16(16.0f, 16.0f);
const FVector2D Icon20x20(20.0f, 20.0f);
const FVector2D Icon40x40(40.0f, 40.0f);
TSharedRef< FSlateStyleSet > Flua_wrapperStyle::Create()
{
TSharedRef< FSlateStyleSet > Style = MakeShareable(new FSlateStyleSet("lua_wrapperStyle"));
Style->SetContentRoot(IPluginManager::Get().FindPlugin("lua_wrapper")->GetBaseDir() / TEXT("Resources"));
Style->Set("lua_wrapper.OpenPluginWindow", new IMAGE_BRUSH(TEXT("ButtonIcon_40x"), Icon40x40));
return Style;
}
#undef IMAGE_BRUSH
#undef BOX_BRUSH
#undef BORDER_BRUSH
#undef TTF_FONT
#undef OTF_FONT
void Flua_wrapperStyle::ReloadTextures()
{
if (FSlateApplication::IsInitialized())
{
FSlateApplication::Get().GetRenderer()->ReloadTextureResources();
}
}
const ISlateStyle& Flua_wrapperStyle::Get()
{
return *StyleInstance;
}