33 lines
		
	
	
		
			898 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			898 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnrealSharp.Attributes;
 | |
| using UnrealSharp.Engine;
 | |
| 
 | |
| namespace Level.GameSettings;
 | |
| 
 | |
| [UClass]
 | |
| public class ABusyLevelGameMode : AGameMode
 | |
| {
 | |
|     [UProperty(PropertyFlags.EditDefaultsOnly)]
 | |
|     public UnrealSharp.TSubclassOf<AActor> GameMapActorClass { get; set; }
 | |
| 
 | |
|     protected override void BeginPlay()
 | |
|     {
 | |
|         base.BeginPlay();
 | |
|         if (GameMapActorClass.Valid)
 | |
|         {
 | |
|             SpawnActor(GameMapActorClass);
 | |
|         }
 | |
|     }
 | |
|     
 | |
| }
 | |
| 
 | |
| // -- function LevelGameMode:K2_PostLogin(new_player_controller)
 | |
| // --     local new_player_state = new_player_controller.PlayerState
 | |
| // --     local role = new_player_state:CreateRoleRoster(new_player_controller)
 | |
| // --     local new_pos = FVector()
 | |
| // --     new_pos.X = 500
 | |
| // --     new_pos.Y = 500
 | |
| // --     new_pos.Z = 50
 | |
| // --     role:K2_SetActorLocation(new_pos, true, nil, false)
 | |
| // --     new_player_controller:Possess(role)
 | |
| // -- end
 |