34 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Linq;
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| using EpicGames.UHT.Types;
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| using UnrealSharpScriptGenerator.Utilities;
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| 
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| namespace UnrealSharpScriptGenerator.PropertyTranslators;
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| 
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| public class IntPropertyTranslator : BlittableTypePropertyTranslator
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| {
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|     public IntPropertyTranslator() : base(typeof(UhtIntProperty), "int", PropertyKind.Int)
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|     {
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|     }
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| 
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|     public override string GetManagedType(UhtProperty property)
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|     {
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|         if (property.Outer is UhtFunction function && property.IsCustomStructureType())
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|         {
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|             if (function.GetCustomStructParamCount() == 1) return "CSP";
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|             return $"CSP{property.GetPrecedingCustomStructParams()}";
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|         }
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|         
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|         return base.GetManagedType(property);
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|     }
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| 
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|     public override string GetMarshaller(UhtProperty property)
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|     {
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|         if (property.Outer is UhtFunction && property.IsCustomStructureType())
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|         {
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|             return $"StructMarshaller<{GetManagedType(property)}>";
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|         }
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|         return base.GetMarshaller(property);
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|     }
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| 
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|     public override bool CanSupportCustomStruct(UhtProperty property) => true;
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| } |