30 lines
		
	
	
		
			698 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			698 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using EpicGames.UHT.Types;
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| 
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| namespace UnrealSharpScriptGenerator.PropertyTranslators;
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| 
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| public class FieldPathPropertyTranslator : SimpleTypePropertyTranslator
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| {
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|     public FieldPathPropertyTranslator() : base(typeof(UhtFieldPathProperty))
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|     {
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|     }
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| 
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|     public override bool CanExport(UhtProperty property)
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|     {
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|         return property is UhtFieldPathProperty;
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|     }
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| 
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|     public override string GetManagedType(UhtProperty property)
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|     {
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|         return "FFieldPath";
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|     }
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| 
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|     public override string GetMarshaller(UhtProperty property)
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|     {
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|         return "FieldPathMarshaller";
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|     }
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| 
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|     public override bool CanSupportGenericType(UhtProperty property)
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|     {
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|         return false;
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|     }
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| } |