50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "EditorSubsystem.h"
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#include "CSEditorSubsystem.generated.h"
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UCLASS(Blueprintable, BlueprintType, Abstract)
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class UCSEditorSubsystem : public UEditorSubsystem
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{
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GENERATED_BODY()
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// USubsystem Begin
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virtual void Initialize(FSubsystemCollectionBase& Collection) override
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{
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Super::Initialize(Collection);
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K2_Initialize();
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}
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virtual void Deinitialize() override
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{
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Super::Deinitialize();
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K2_Deinitialize();
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}
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virtual bool ShouldCreateSubsystem(UObject* Outer) const override
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{
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if (!Super::ShouldCreateSubsystem(Outer))
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{
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return false;
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}
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return K2_ShouldCreateSubsystem();
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}
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// End
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protected:
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UFUNCTION(BlueprintImplementableEvent, meta = (ScriptName = "ShouldCreateSubsystem"), Category = "Managed Subsystems")
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bool K2_ShouldCreateSubsystem() const;
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UFUNCTION(BlueprintImplementableEvent, meta = (ScriptName = "Initialize"), Category = "Managed Subsystems")
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void K2_Initialize();
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UFUNCTION(BlueprintImplementableEvent, meta = (ScriptName = "Deinitialize"), Category = "Managed Subsystems")
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void K2_Deinitialize();
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};
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