29 lines
		
	
	
		
			713 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			713 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright Epic Games, Inc. All Rights Reserved.
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| 
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| #pragma once
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| 
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| #include "CoreMinimal.h"
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| #include "K2Node_CSAsyncAction.h"
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| #include "UObject/ObjectMacros.h"
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| #include "UObject/UObjectGlobals.h"
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| 
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| #include "K2Node_CSCancellableAsyncAction.generated.h"
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| 
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| class FBlueprintActionDatabaseRegistrar;
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| class UObject;
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| 
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| UCLASS()
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| class UK2Node_CSCancellableAsyncAction : public UK2Node_CSAsyncAction
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| {
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| 	GENERATED_BODY()
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| 
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| public:
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| 
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| 	UK2Node_CSCancellableAsyncAction();
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| 	
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| 	// UK2Node interface
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| 	virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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| 	virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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| 	// End of UK2Node interface
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| };
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