442 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			442 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*=========================================================================*\
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* Socket compatibilization module for Win32
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* LuaSocket toolkit
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*
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* The penalty of calling select to avoid busy-wait is only paid when
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* the I/O call fail in the first place. 
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\*=========================================================================*/
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#include <string.h>
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#include "socket.h"
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#ifdef _WIN32
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namespace NS_SLUA {    
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/* WinSock doesn't have a strerror... */
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static const char *wstrerror(int err);
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/*-------------------------------------------------------------------------*\
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* Initializes module 
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\*-------------------------------------------------------------------------*/
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int socket_open(void) {
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    WSADATA wsaData;
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    WORD wVersionRequested = MAKEWORD(2, 0); 
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    int err = WSAStartup(wVersionRequested, &wsaData );
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    if (err != 0) return 0;
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    if ((LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 0) &&
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        (LOBYTE(wsaData.wVersion) != 1 || HIBYTE(wsaData.wVersion) != 1)) {
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        WSACleanup();
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        return 0; 
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    }
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    return 1;
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}
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/*-------------------------------------------------------------------------*\
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* Close module 
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\*-------------------------------------------------------------------------*/
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int socket_close(void) {
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    WSACleanup();
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    return 1;
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}
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/*-------------------------------------------------------------------------*\
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* Wait for readable/writable/connected socket with timeout
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\*-------------------------------------------------------------------------*/
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#define WAITFD_R        1
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#define WAITFD_W        2
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#define WAITFD_E        4
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#define WAITFD_C        (WAITFD_E|WAITFD_W)
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int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
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    int ret;
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    fd_set rfds, wfds, efds, *rp = NULL, *wp = NULL, *ep = NULL;
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    struct timeval tv, *tp = NULL;
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    double t;
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    if (timeout_iszero(tm)) return IO_TIMEOUT;  /* optimize timeout == 0 case */
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    if (sw & WAITFD_R) { 
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        FD_ZERO(&rfds); 
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        FD_SET(*ps, &rfds);
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        rp = &rfds; 
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    }
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    if (sw & WAITFD_W) { FD_ZERO(&wfds); FD_SET(*ps, &wfds); wp = &wfds; }
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    if (sw & WAITFD_C) { FD_ZERO(&efds); FD_SET(*ps, &efds); ep = &efds; }
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    if ((t = timeout_get(tm)) >= 0.0) {
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        tv.tv_sec = (int) t;
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        tv.tv_usec = (int) ((t-tv.tv_sec)*1.0e6);
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        tp = &tv;
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    }
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    ret = select(0, rp, wp, ep, tp);
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    if (ret == -1) return WSAGetLastError();
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    if (ret == 0) return IO_TIMEOUT;
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    if (sw == WAITFD_C && FD_ISSET(*ps, &efds)) return IO_CLOSED;
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    return IO_DONE;
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}
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/*-------------------------------------------------------------------------*\
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* Select with int timeout in ms
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\*-------------------------------------------------------------------------*/
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int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds, 
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        p_timeout tm) {
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    struct timeval tv; 
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    double t = timeout_get(tm);
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    tv.tv_sec = (int) t;
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    tv.tv_usec = (int) ((t - tv.tv_sec) * 1.0e6);
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    if (n <= 0) {
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        Sleep((DWORD) (1000*t));
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        return 0;
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    } else return select(0, rfds, wfds, efds, t >= 0.0? &tv: NULL);
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}
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/*-------------------------------------------------------------------------*\
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* Close and inutilize socket
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\*-------------------------------------------------------------------------*/
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void socket_destroy(p_socket ps) {
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    if (*ps != SOCKET_INVALID) {
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        socket_setblocking(ps); /* close can take a long time on WIN32 */
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        closesocket(*ps);
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        *ps = SOCKET_INVALID;
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    }
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}
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/*-------------------------------------------------------------------------*\
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* 
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\*-------------------------------------------------------------------------*/
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void socket_shutdown(p_socket ps, int how) {
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    socket_setblocking(ps);
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    shutdown(*ps, how);
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    socket_setnonblocking(ps);
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}
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/*-------------------------------------------------------------------------*\
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* Creates and sets up a socket
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\*-------------------------------------------------------------------------*/
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int socket_create(p_socket ps, int domain, int type, int protocol) {
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    *ps = socket(domain, type, protocol);
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    if (*ps != SOCKET_INVALID) return IO_DONE;
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    else return WSAGetLastError();
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}
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/*-------------------------------------------------------------------------*\
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* Connects or returns error message
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\*-------------------------------------------------------------------------*/
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int socket_connect(p_socket ps, SA *addr, socklen_t len, p_timeout tm) {
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    int err;
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    /* don't call on closed socket */
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    if (*ps == SOCKET_INVALID) return IO_CLOSED;
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    /* ask system to connect */
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    if (connect(*ps, addr, len) == 0) return IO_DONE;
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    /* make sure the system is trying to connect */
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    err = WSAGetLastError();
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    if (err != WSAEWOULDBLOCK && err != WSAEINPROGRESS) return err;
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    /* zero timeout case optimization */
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    if (timeout_iszero(tm)) return IO_TIMEOUT;
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    /* we wait until something happens */
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    err = socket_waitfd(ps, WAITFD_C, tm);
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    if (err == IO_CLOSED) {
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        int len = sizeof(err);
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        /* give windows time to set the error (yes, disgusting) */
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        Sleep(10);
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        /* find out why we failed */
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        getsockopt(*ps, SOL_SOCKET, SO_ERROR, (char *)&err, &len); 
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        /* we KNOW there was an error. if 'why' is 0, we will return
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        * "unknown error", but it's not really our fault */
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        return err > 0? err: IO_UNKNOWN; 
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    } else return err;
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}
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/*-------------------------------------------------------------------------*\
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* Binds or returns error message
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\*-------------------------------------------------------------------------*/
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int socket_bind(p_socket ps, SA *addr, socklen_t len) {
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    int err = IO_DONE;
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    socket_setblocking(ps);
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    if (bind(*ps, addr, len) < 0) err = WSAGetLastError();
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    socket_setnonblocking(ps);
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    return err;
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}
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/*-------------------------------------------------------------------------*\
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* 
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\*-------------------------------------------------------------------------*/
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int socket_listen(p_socket ps, int backlog) {
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    int err = IO_DONE;
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    socket_setblocking(ps);
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    if (listen(*ps, backlog) < 0) err = WSAGetLastError();
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    socket_setnonblocking(ps);
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    return err;
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}
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/*-------------------------------------------------------------------------*\
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* Accept with timeout
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\*-------------------------------------------------------------------------*/
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int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len, 
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        p_timeout tm) {
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    if (*ps == SOCKET_INVALID) return IO_CLOSED;
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    for ( ;; ) {
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        int err;
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        /* try to get client socket */
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        if ((*pa = accept(*ps, addr, len)) != SOCKET_INVALID) return IO_DONE;
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        /* find out why we failed */
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        err = WSAGetLastError(); 
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        /* if we failed because there was no connectoin, keep trying */
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        if (err != WSAEWOULDBLOCK && err != WSAECONNABORTED) return err;
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        /* call select to avoid busy wait */
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        if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
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    } 
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}
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/*-------------------------------------------------------------------------*\
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* Send with timeout
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* On windows, if you try to send 10MB, the OS will buffer EVERYTHING 
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* this can take an awful lot of time and we will end up blocked. 
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* Therefore, whoever calls this function should not pass a huge buffer.
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\*-------------------------------------------------------------------------*/
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int socket_send(p_socket ps, const char *data, size_t count, 
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        size_t *sent, p_timeout tm)
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{
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    int err;
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    *sent = 0;
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    /* avoid making system calls on closed sockets */
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    if (*ps == SOCKET_INVALID) return IO_CLOSED;
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    /* loop until we send something or we give up on error */
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    for ( ;; ) {
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        /* try to send something */
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        int put = send(*ps, data, (int) count, 0);
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        /* if we sent something, we are done */
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        if (put > 0) {
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            *sent = put;
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            return IO_DONE;
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        }
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        /* deal with failure */
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        err = WSAGetLastError(); 
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        /* we can only proceed if there was no serious error */
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        if (err != WSAEWOULDBLOCK) return err;
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        /* avoid busy wait */
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        if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
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    } 
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}
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/*-------------------------------------------------------------------------*\
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* Sendto with timeout
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\*-------------------------------------------------------------------------*/
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int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent, 
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        SA *addr, socklen_t len, p_timeout tm)
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{
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    int err;
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    *sent = 0;
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    if (*ps == SOCKET_INVALID) return IO_CLOSED;
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    for ( ;; ) {
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        int put = sendto(*ps, data, (int) count, 0, addr, len);
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        if (put > 0) {
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            *sent = put;
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            return IO_DONE;
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        }
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        err = WSAGetLastError(); 
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        if (err != WSAEWOULDBLOCK) return err;
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        if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
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    } 
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}
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/*-------------------------------------------------------------------------*\
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* Receive with timeout
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\*-------------------------------------------------------------------------*/
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int socket_recv(p_socket ps, char *data, size_t count, size_t *got, 
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        p_timeout tm) 
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{
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    int err, prev = IO_DONE;
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    *got = 0;
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    if (*ps == SOCKET_INVALID) return IO_CLOSED;
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    for ( ;; ) {
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        int taken = recv(*ps, data, (int) count, 0);
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        if (taken > 0) {
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            *got = taken;
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            return IO_DONE;
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        }
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        if (taken == 0) return IO_CLOSED;
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        err = WSAGetLastError();
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        /* On UDP, a connreset simply means the previous send failed. 
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         * So we try again. 
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         * On TCP, it means our socket is now useless, so the error passes. 
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         * (We will loop again, exiting because the same error will happen) */
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        if (err != WSAEWOULDBLOCK) {
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            if (err != WSAECONNRESET || prev == WSAECONNRESET) return err;
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            prev = err;
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        }
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        if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
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    }
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}
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/*-------------------------------------------------------------------------*\
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* Recvfrom with timeout
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\*-------------------------------------------------------------------------*/
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int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got, 
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        SA *addr, socklen_t *len, p_timeout tm) 
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{
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    int err, prev = IO_DONE;
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    *got = 0;
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    if (*ps == SOCKET_INVALID) return IO_CLOSED;
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    for ( ;; ) {
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        int taken = recvfrom(*ps, data, (int) count, 0, addr, len);
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        if (taken > 0) {
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            *got = taken;
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            return IO_DONE;
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        }
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        if (taken == 0) return IO_CLOSED;
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        err = WSAGetLastError();
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        /* On UDP, a connreset simply means the previous send failed. 
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         * So we try again. 
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         * On TCP, it means our socket is now useless, so the error passes.
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         * (We will loop again, exiting because the same error will happen) */
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        if (err != WSAEWOULDBLOCK) {
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            if (err != WSAECONNRESET || prev == WSAECONNRESET) return err;
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            prev = err;
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        }
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        if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
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    }
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}
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/*-------------------------------------------------------------------------*\
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* Put socket into blocking mode
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\*-------------------------------------------------------------------------*/
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void socket_setblocking(p_socket ps) {
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    u_long argp = 0;
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    ioctlsocket(*ps, FIONBIO, &argp);
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}
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/*-------------------------------------------------------------------------*\
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* Put socket into non-blocking mode
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\*-------------------------------------------------------------------------*/
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void socket_setnonblocking(p_socket ps) {
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    u_long argp = 1;
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    ioctlsocket(*ps, FIONBIO, &argp);
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}
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/*-------------------------------------------------------------------------*\
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* DNS helpers 
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\*-------------------------------------------------------------------------*/
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int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp) {
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    *hp = gethostbyaddr(addr, len, AF_INET);
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    if (*hp) return IO_DONE;
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    else return WSAGetLastError();
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}
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int socket_gethostbyname(const char *addr, struct hostent **hp) {
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    *hp = gethostbyname(addr);
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    if (*hp) return IO_DONE;
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    else return  WSAGetLastError();
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}
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/*-------------------------------------------------------------------------*\
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* Error translation functions
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\*-------------------------------------------------------------------------*/
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const char *socket_hoststrerror(int err) {
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    if (err <= 0) return io_strerror(err);
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    switch (err) {
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        case WSAHOST_NOT_FOUND: return "host not found";
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        default: return wstrerror(err); 
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    }
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}
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const char *socket_strerror(int err) {
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    if (err <= 0) return io_strerror(err);
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    switch (err) {
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        case WSAEADDRINUSE: return "address already in use";
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        case WSAECONNREFUSED: return "connection refused";
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        case WSAEISCONN: return "already connected";
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        case WSAEACCES: return "permission denied";
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        case WSAECONNABORTED: return "closed";
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        case WSAECONNRESET: return "closed";
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        case WSAETIMEDOUT: return "timeout";
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        default: return wstrerror(err);
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    }
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}
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const char *socket_ioerror(p_socket ps, int err) {
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    (void) ps;
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    return socket_strerror(err);
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}
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static const char *wstrerror(int err) {
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    switch (err) {
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        case WSAEINTR: return "Interrupted function call";
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        case WSAEACCES: return "Permission denied";
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        case WSAEFAULT: return "Bad address";
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        case WSAEINVAL: return "Invalid argument";
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        case WSAEMFILE: return "Too many open files";
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        case WSAEWOULDBLOCK: return "Resource temporarily unavailable";
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        case WSAEINPROGRESS: return "Operation now in progress";
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        case WSAEALREADY: return "Operation already in progress";
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        case WSAENOTSOCK: return "Socket operation on nonsocket";
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        case WSAEDESTADDRREQ: return "Destination address required";
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        case WSAEMSGSIZE: return "Message too long";
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        case WSAEPROTOTYPE: return "Protocol wrong type for socket";
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        case WSAENOPROTOOPT: return "Bad protocol option";
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        case WSAEPROTONOSUPPORT: return "Protocol not supported";
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        case WSAESOCKTNOSUPPORT: return "Socket type not supported";
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        case WSAEOPNOTSUPP: return "Operation not supported";
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        case WSAEPFNOSUPPORT: return "Protocol family not supported";
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        case WSAEAFNOSUPPORT: 
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            return "Address family not supported by protocol family"; 
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        case WSAEADDRINUSE: return "Address already in use";
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        case WSAEADDRNOTAVAIL: return "Cannot assign requested address";
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        case WSAENETDOWN: return "Network is down";
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        case WSAENETUNREACH: return "Network is unreachable";
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        case WSAENETRESET: return "Network dropped connection on reset";
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        case WSAECONNABORTED: return "Software caused connection abort";
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        case WSAECONNRESET: return "Connection reset by peer";
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        case WSAENOBUFS: return "No buffer space available";
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        case WSAEISCONN: return "Socket is already connected";
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        case WSAENOTCONN: return "Socket is not connected";
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        case WSAESHUTDOWN: return "Cannot send after socket shutdown";
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        case WSAETIMEDOUT: return "Connection timed out";
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        case WSAECONNREFUSED: return "Connection refused";
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        case WSAEHOSTDOWN: return "Host is down";
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        case WSAEHOSTUNREACH: return "No route to host";
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        case WSAEPROCLIM: return "Too many processes";
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        case WSASYSNOTREADY: return "Network subsystem is unavailable";
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        case WSAVERNOTSUPPORTED: return "Winsock.dll version out of range";
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        case WSANOTINITIALISED: 
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            return "Successful WSAStartup not yet performed";
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        case WSAEDISCON: return "Graceful shutdown in progress";
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        case WSAHOST_NOT_FOUND: return "Host not found";
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        case WSATRY_AGAIN: return "Nonauthoritative host not found";
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        case WSANO_RECOVERY: return "Nonrecoverable name lookup error"; 
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        case WSANO_DATA: return "Valid name, no data record of requested type";
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        default: return "Unknown error";
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    }
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}
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const char *socket_gaistrerror(int err) {
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    if (err == 0) return NULL; 
 | 
						|
    switch (err) {
 | 
						|
        case EAI_AGAIN: return "temporary failure in name resolution";
 | 
						|
        case EAI_BADFLAGS: return "invalid value for ai_flags";
 | 
						|
#ifdef EAI_BADHINTS
 | 
						|
        case EAI_BADHINTS: return "invalid value for hints";
 | 
						|
#endif
 | 
						|
        case EAI_FAIL: return "non-recoverable failure in name resolution";
 | 
						|
        case EAI_FAMILY: return "ai_family not supported";
 | 
						|
        case EAI_MEMORY: return "memory allocation failure";
 | 
						|
        case EAI_NONAME: 
 | 
						|
            return "host or service not provided, or not known";
 | 
						|
#ifdef EAI_OVERFLOW
 | 
						|
        case EAI_OVERFLOW: return "argument buffer overflow";
 | 
						|
#endif
 | 
						|
#ifdef EAI_PROTOCOL
 | 
						|
        case EAI_PROTOCOL: return "resolved protocol is unknown";
 | 
						|
#endif
 | 
						|
        case EAI_SERVICE: return "service not supported for socket type";
 | 
						|
        case EAI_SOCKTYPE: return "ai_socktype not supported";
 | 
						|
#ifdef EAI_SYSTEM
 | 
						|
        case EAI_SYSTEM: return strerror(errno); 
 | 
						|
#endif
 | 
						|
        default: return gai_strerrorA(err);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
} // end NS_SLUA
 | 
						|
 | 
						|
#endif // _WIN32
 |