33 lines
		
	
	
		
			1018 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			1018 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef TIMEOUT_H
 | 
						|
#define TIMEOUT_H
 | 
						|
/*=========================================================================*\
 | 
						|
* Timeout management functions
 | 
						|
* LuaSocket toolkit
 | 
						|
\*=========================================================================*/
 | 
						|
#include "lua.h"
 | 
						|
 | 
						|
namespace NS_SLUA {    
 | 
						|
 | 
						|
/* timeout control structure */
 | 
						|
typedef struct t_timeout_ {
 | 
						|
    double block;          /* maximum time for blocking calls */
 | 
						|
    double total;          /* total number of miliseconds for operation */
 | 
						|
    double start;          /* time of start of operation */
 | 
						|
} t_timeout;
 | 
						|
typedef t_timeout *p_timeout;
 | 
						|
 | 
						|
int timeout_open(lua_State *L);
 | 
						|
void timeout_init(p_timeout tm, double block, double total);
 | 
						|
double timeout_get(p_timeout tm);
 | 
						|
double timeout_getretry(p_timeout tm);
 | 
						|
p_timeout timeout_markstart(p_timeout tm);
 | 
						|
double timeout_getstart(p_timeout tm);
 | 
						|
double timeout_gettime(void);
 | 
						|
int timeout_meth_settimeout(lua_State *L, p_timeout tm);
 | 
						|
 | 
						|
#define timeout_iszero(tm)   ((tm)->block == 0.0)
 | 
						|
 | 
						|
} // end NS_SLUA
 | 
						|
 | 
						|
#endif /* TIMEOUT_H */
 |