40 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef TCP_H
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#define TCP_H
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/*=========================================================================*\
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* TCP object
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* LuaSocket toolkit
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*
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* The tcp.h module is basicly a glue that puts together modules buffer.h,
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* timeout.h socket.h and inet.h to provide the LuaSocket TCP (AF_INET,
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* SOCK_STREAM) support.
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*
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* Three classes are defined: master, client and server. The master class is
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* a newly created tcp object, that has not been bound or connected. Server
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* objects are tcp objects bound to some local address. Client objects are
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* tcp objects either connected to some address or returned by the accept
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* method of a server object.
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\*=========================================================================*/
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#include "lua.h"
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#include "buffer.h"
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#include "timeout.h"
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#include "socket.h"
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namespace NS_SLUA {    
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typedef struct t_tcp_ {
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    t_socket sock;
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    t_io io;
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    t_buffer buf;
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    t_timeout tm;
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    int family;
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} t_tcp;
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typedef t_tcp *p_tcp;
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int tcp_open(lua_State *L);
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} // end NS_SLUA
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#endif /* TCP_H */
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