131 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*=========================================================================*\
 | 
						|
* LuaSocket toolkit
 | 
						|
* Networking support for the Lua language
 | 
						|
* Diego Nehab
 | 
						|
* 26/11/1999
 | 
						|
*
 | 
						|
* This library is part of an  effort to progressively increase the network
 | 
						|
* connectivity  of  the Lua  language.  The  Lua interface  to  networking
 | 
						|
* functions follows the Sockets API  closely, trying to simplify all tasks
 | 
						|
* involved in setting up both  client and server connections. The provided
 | 
						|
* IO routines, however, follow the Lua  style, being very similar  to the
 | 
						|
* standard Lua read and write functions.
 | 
						|
\*=========================================================================*/
 | 
						|
 | 
						|
/*=========================================================================*\
 | 
						|
* Standard include files
 | 
						|
\*=========================================================================*/
 | 
						|
#include "lua.h"
 | 
						|
#include "lauxlib.h"
 | 
						|
 | 
						|
 | 
						|
/*=========================================================================*\
 | 
						|
* LuaSocket includes
 | 
						|
\*=========================================================================*/
 | 
						|
#include "luasocket.h"
 | 
						|
#include "auxiliar.h"
 | 
						|
#include "except.h"
 | 
						|
#include "timeout.h"
 | 
						|
#include "buffer.h"
 | 
						|
#include "inet.h"
 | 
						|
#include "tcp.h"
 | 
						|
#include "udp.h"
 | 
						|
#include "select.h"
 | 
						|
 | 
						|
namespace NS_SLUA {    
 | 
						|
 | 
						|
/*-------------------------------------------------------------------------*\
 | 
						|
* Internal function prototypes
 | 
						|
\*-------------------------------------------------------------------------*/
 | 
						|
static int global_skip(lua_State *L);
 | 
						|
static int global_unload(lua_State *L);
 | 
						|
static int base_open(lua_State *L);
 | 
						|
 | 
						|
/*-------------------------------------------------------------------------*\
 | 
						|
* Modules and functions
 | 
						|
\*-------------------------------------------------------------------------*/
 | 
						|
static const luaL_Reg luasocket_mod[] = {
 | 
						|
    {"auxiliar", auxiliar_open},
 | 
						|
    {"except", except_open},
 | 
						|
    {"timeout", timeout_open},
 | 
						|
    {"buffer", buffer_open},
 | 
						|
    {"inet", inet_open},
 | 
						|
    {"tcp", tcp_open},
 | 
						|
    {"udp", udp_open},
 | 
						|
    {"select", select_open},
 | 
						|
    {NULL, NULL}
 | 
						|
};
 | 
						|
 | 
						|
static luaL_Reg luasocket_func[] = {
 | 
						|
    {"skip",      global_skip},
 | 
						|
    {"__unload",  global_unload},
 | 
						|
    {NULL,        NULL}
 | 
						|
};
 | 
						|
 | 
						|
/*-------------------------------------------------------------------------*\
 | 
						|
* Skip a few arguments
 | 
						|
\*-------------------------------------------------------------------------*/
 | 
						|
static int global_skip(lua_State *L) {
 | 
						|
    int amount = luaL_checkinteger(L, 1);
 | 
						|
    int ret = lua_gettop(L) - amount - 1;
 | 
						|
    return ret >= 0 ? ret : 0;
 | 
						|
}
 | 
						|
 | 
						|
/*-------------------------------------------------------------------------*\
 | 
						|
* Unloads the library
 | 
						|
\*-------------------------------------------------------------------------*/
 | 
						|
static int global_unload(lua_State *L) {
 | 
						|
    (void) L;
 | 
						|
    socket_close();
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
#if LUA_VERSION_NUM > 501
 | 
						|
int luaL_typerror (lua_State *L, int narg, const char *tname) {
 | 
						|
  const char *msg = lua_pushfstring(L, "%s expected, got %s",
 | 
						|
                                    tname, luaL_typename(L, narg));
 | 
						|
  return luaL_argerror(L, narg, msg);
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
/*-------------------------------------------------------------------------*\
 | 
						|
* Setup basic stuff.
 | 
						|
\*-------------------------------------------------------------------------*/
 | 
						|
static int base_open(lua_State *L) {
 | 
						|
    if (socket_open()) {
 | 
						|
        /* export functions (and leave namespace table on top of stack) */
 | 
						|
#if LUA_VERSION_NUM > 501 && !defined(LUA_COMPAT_MODULE)
 | 
						|
        lua_newtable(L);
 | 
						|
        luaL_setfuncs(L, luasocket_func, 0);
 | 
						|
#else
 | 
						|
        luaL_openlib(L, "socket", luasocket_func, 0);
 | 
						|
#endif
 | 
						|
#ifdef LUASOCKET_DEBUG
 | 
						|
        lua_pushstring(L, "_DEBUG");
 | 
						|
        lua_pushboolean(L, 1);
 | 
						|
        lua_rawset(L, -3);
 | 
						|
#endif
 | 
						|
        /* make version string available to scripts */
 | 
						|
        lua_pushstring(L, "_VERSION");
 | 
						|
        lua_pushstring(L, LUASOCKET_VERSION);
 | 
						|
        lua_rawset(L, -3);
 | 
						|
        return 1;
 | 
						|
    } else {
 | 
						|
        lua_pushstring(L, "unable to initialize library");
 | 
						|
        lua_error(L);
 | 
						|
        return 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/*-------------------------------------------------------------------------*\
 | 
						|
* Initializes all library modules.
 | 
						|
\*-------------------------------------------------------------------------*/
 | 
						|
LUASOCKET_API int luaopen_socket_core(lua_State *L) {
 | 
						|
    int i;
 | 
						|
    base_open(L);
 | 
						|
    for (i = 0; luasocket_mod[i].name; i++) luasocket_mod[i].func(L);
 | 
						|
    return 1;
 | 
						|
}
 | 
						|
 | 
						|
} // end NS_SLUA
 |