37 lines
		
	
	
		
			845 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			845 B
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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** $Id: lundump.h,v 1.45 2015/09/08 15:41:05 roberto Exp $
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** load precompiled Lua chunks
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** See Copyright Notice in lua.h
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*/
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#ifndef lundump_h
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#define lundump_h
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#include "llimits.h"
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#include "lobject.h"
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#include "lzio.h"
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namespace NS_SLUA {
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/* data to catch conversion errors */
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#define LUAC_DATA	"\x19\x93\r\n\x1a\n"
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#define LUAC_INT	0x5678
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#define LUAC_NUM	cast_num(370.5)
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#define MYINT(s)	(s[0]-'0')
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#define LUAC_VERSION	(MYINT(LUA_VERSION_MAJOR)*16+MYINT(LUA_VERSION_MINOR))
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#define LUAC_FORMAT	0	/* this is the official format */
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/* load one chunk; from lundump.c */
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LUAI_FUNC LClosure* luaU_undump (lua_State* L, ZIO* Z, const char* name);
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#ifdef _LUAC
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/* dump one chunk; from ldump.c */
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LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip);
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#endif // end _LUAC
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} // end NS_SLUA
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#endif
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