350 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			350 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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** $Id: lstate.c,v 2.133 2015/11/13 12:16:51 roberto Exp $
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** Global State
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** See Copyright Notice in lua.h
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*/
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#define lstate_c
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#define LUA_CORE
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#include "lstate.h"
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#include "lprefix.h"
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#include <stddef.h>
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#include <string.h>
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#include "lua.h"
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#include "lapi.h"
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#include "ldebug.h"
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#include "ldo.h"
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#include "lfunc.h"
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#include "lgc.h"
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#include "llex.h"
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#include "lmem.h"
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#include "lstring.h"
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#include "ltable.h"
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#include "ltm.h"
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#if !defined(LUAI_GCPAUSE)
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#define LUAI_GCPAUSE	200  /* 200% */
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#endif
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#if !defined(LUAI_GCMUL)
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#define LUAI_GCMUL	200 /* GC runs 'twice the speed' of memory allocation */
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#endif
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/*
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** a macro to help the creation of a unique random seed when a state is
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** created; the seed is used to randomize hashes.
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*/
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#if !defined(luai_makeseed)
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#include <time.h>
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#define luai_makeseed()		cast(unsigned int, time(NULL))
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#endif
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namespace NS_SLUA {
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/*
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** thread state + extra space
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*/
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typedef struct LX {
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  lu_byte extra_[LUA_EXTRASPACE];
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  lua_State l;
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} LX;
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/*
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** Main thread combines a thread state and the global state
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*/
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typedef struct LG {
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  LX l;
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  global_State g;
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} LG;
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#define fromstate(L)	(cast(LX *, cast(lu_byte *, (L)) - offsetof(LX, l)))
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/*
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** Compute an initial seed as random as possible. Rely on Address Space
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** Layout Randomization (if present) to increase randomness..
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*/
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#define addbuff(b,p,e) \
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  { size_t t = cast(size_t, e); \
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    memcpy(b + p, &t, sizeof(t)); p += sizeof(t); }
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static unsigned int makeseed (lua_State *L) {
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  char buff[4 * sizeof(size_t)];
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  unsigned int h = luai_makeseed();
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  int p = 0;
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  addbuff(buff, p, L);  /* heap variable */
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  addbuff(buff, p, &h);  /* local variable */
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  addbuff(buff, p, luaO_nilobject);  /* global variable */
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  addbuff(buff, p, &lua_newstate);  /* public function */
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  lua_assert(p == sizeof(buff));
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  return luaS_hash(buff, p, h);
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}
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/*
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** set GCdebt to a new value keeping the value (totalbytes + GCdebt)
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** invariant (and avoiding underflows in 'totalbytes')
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*/
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void luaE_setdebt (global_State *g, l_mem debt) {
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  l_mem tb = gettotalbytes(g);
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  lua_assert(tb > 0);
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  if (debt < tb - MAX_LMEM)
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    debt = tb - MAX_LMEM;  /* will make 'totalbytes == MAX_LMEM' */
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  g->totalbytes = tb - debt;
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  g->GCdebt = debt;
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}
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CallInfo *luaE_extendCI (lua_State *L) {
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  CallInfo *ci = luaM_new(L, CallInfo);
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  lua_assert(L->ci->next == NULL);
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  L->ci->next = ci;
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  ci->previous = L->ci;
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  ci->next = NULL;
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  L->nci++;
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  return ci;
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}
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/*
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** free all CallInfo structures not in use by a thread
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*/
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void luaE_freeCI (lua_State *L) {
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  CallInfo *ci = L->ci;
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  CallInfo *next = ci->next;
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  ci->next = NULL;
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  while ((ci = next) != NULL) {
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    next = ci->next;
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    luaM_free(L, ci);
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    L->nci--;
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  }
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}
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/*
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** free half of the CallInfo structures not in use by a thread
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*/
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void luaE_shrinkCI (lua_State *L) {
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  CallInfo *ci = L->ci;
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  CallInfo *next2;  /* next's next */
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  /* while there are two nexts */
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  while (ci->next != NULL && (next2 = ci->next->next) != NULL) {
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    luaM_free(L, ci->next);  /* free next */
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    L->nci--;
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    ci->next = next2;  /* remove 'next' from the list */
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    next2->previous = ci;
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    ci = next2;  /* keep next's next */
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  }
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}
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static void stack_init (lua_State *L1, lua_State *L) {
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  int i; CallInfo *ci;
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  /* initialize stack array */
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  L1->stack = luaM_newvector(L, BASIC_STACK_SIZE, TValue);
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  L1->stacksize = BASIC_STACK_SIZE;
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  for (i = 0; i < BASIC_STACK_SIZE; i++)
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    setnilvalue(L1->stack + i);  /* erase new stack */
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  L1->top = L1->stack;
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  L1->stack_last = L1->stack + L1->stacksize - EXTRA_STACK;
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  /* initialize first ci */
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  ci = &L1->base_ci;
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  ci->next = ci->previous = NULL;
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  ci->callstatus = 0;
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  ci->func = L1->top;
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  setnilvalue(L1->top++);  /* 'function' entry for this 'ci' */
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  ci->top = L1->top + LUA_MINSTACK;
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  L1->ci = ci;
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}
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static void freestack (lua_State *L) {
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  if (L->stack == NULL)
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    return;  /* stack not completely built yet */
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  L->ci = &L->base_ci;  /* free the entire 'ci' list */
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  luaE_freeCI(L);
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  lua_assert(L->nci == 0);
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  luaM_freearray(L, L->stack, L->stacksize);  /* free stack array */
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}
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/*
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** Create registry table and its predefined values
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*/
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static void init_registry (lua_State *L, global_State *g) {
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  TValue temp;
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  /* create registry */
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  Table *registry = luaH_new(L);
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  sethvalue(L, &g->l_registry, registry);
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  luaH_resize(L, registry, LUA_RIDX_LAST, 0);
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  /* registry[LUA_RIDX_MAINTHREAD] = L */
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  setthvalue(L, &temp, L);  /* temp = L */
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  luaH_setint(L, registry, LUA_RIDX_MAINTHREAD, &temp);
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  /* registry[LUA_RIDX_GLOBALS] = table of globals */
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  sethvalue(L, &temp, luaH_new(L));  /* temp = new table (global table) */
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  luaH_setint(L, registry, LUA_RIDX_GLOBALS, &temp);
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}
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/*
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** open parts of the state that may cause memory-allocation errors.
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** ('g->version' != NULL flags that the state was completely build)
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*/
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static void f_luaopen (lua_State *L, void *ud) {
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  global_State *g = G(L);
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  UNUSED(ud);
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  stack_init(L, L);  /* init stack */
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  init_registry(L, g);
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  luaS_init(L);
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  luaT_init(L);
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  luaX_init(L);
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  g->gcrunning = 1;  /* allow gc */
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  g->version = lua_version(NULL);
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  luai_userstateopen(L);
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}
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/*
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** preinitialize a thread with consistent values without allocating
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** any memory (to avoid errors)
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*/
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static void preinit_thread (lua_State *L, global_State *g) {
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  L->l_G = g;
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  L->stack = NULL;
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  L->ci = NULL;
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  L->nci = 0;
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  L->stacksize = 0;
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  L->twups = L;  /* thread has no upvalues */
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  L->errorJmp = NULL;
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  L->nCcalls = 0;
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  L->hook = NULL;
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  L->hookmask = 0;
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  L->basehookcount = 0;
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  L->allowhook = 1;
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  resethookcount(L);
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  L->openupval = NULL;
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  L->nny = 1;
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  L->status = LUA_OK;
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  L->errfunc = 0;
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  L->onlyluac = 0;
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}
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LUA_API void lua_setonlyluac(lua_State *L, int v) {
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	L->onlyluac = v;
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}
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static void close_state (lua_State *L) {
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  global_State *g = G(L);
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  luaF_close(L, L->stack);  /* close all upvalues for this thread */
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  luaC_freeallobjects(L);  /* collect all objects */
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  if (g->version)  /* closing a fully built state? */
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    luai_userstateclose(L);
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  luaM_freearray(L, G(L)->strt.hash, G(L)->strt.size);
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  freestack(L);
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  lua_assert(gettotalbytes(g) == sizeof(LG));
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  (*g->frealloc)(g->ud, fromstate(L), sizeof(LG), 0);  /* free main block */
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}
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LUA_API lua_State *lua_newthread (lua_State *L) {
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  global_State *g = G(L);
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  lua_State *L1;
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  lua_lock(L);
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  luaC_checkGC(L);
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  /* create new thread */
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  L1 = &cast(LX *, luaM_newobject(L, LUA_TTHREAD, sizeof(LX)))->l;
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  L1->marked = luaC_white(g);
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  L1->tt = LUA_TTHREAD;
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  /* link it on list 'allgc' */
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  L1->next = g->allgc;
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  g->allgc = obj2gco(L1);
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  /* anchor it on L stack */
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  setthvalue(L, L->top, L1);
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  api_incr_top(L);
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  preinit_thread(L1, g);
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  L1->hookmask = L->hookmask;
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  L1->basehookcount = L->basehookcount;
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  L1->hook = L->hook;
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  resethookcount(L1);
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  /* initialize L1 extra space */
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  memcpy(lua_getextraspace(L1), lua_getextraspace(g->mainthread),
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         LUA_EXTRASPACE);
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  luai_userstatethread(L, L1);
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  stack_init(L1, L);  /* init stack */
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  lua_unlock(L);
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  return L1;
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}
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void luaE_freethread (lua_State *L, lua_State *L1) {
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  LX *l = fromstate(L1);
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  luaF_close(L1, L1->stack);  /* close all upvalues for this thread */
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  lua_assert(L1->openupval == NULL);
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  luai_userstatefree(L, L1);
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  freestack(L1);
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  luaM_free(L, l);
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}
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LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) {
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  int i;
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  lua_State *L;
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  global_State *g;
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  LG *l = cast(LG *, (*f)(ud, NULL, LUA_TTHREAD, sizeof(LG)));
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  if (l == NULL) return NULL;
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  L = &l->l.l;
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  g = &l->g;
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  L->next = NULL;
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  L->tt = LUA_TTHREAD;
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  g->currentwhite = bitmask(WHITE0BIT);
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  L->marked = luaC_white(g);
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  preinit_thread(L, g);
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  g->frealloc = f;
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  g->ud = ud;
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  g->mainthread = L;
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  g->seed = makeseed(L);
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  g->gcrunning = 0;  /* no GC while building state */
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  g->GCestimate = 0;
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  g->strt.size = g->strt.nuse = 0;
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  g->strt.hash = NULL;
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  setnilvalue(&g->l_registry);
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  g->panic = NULL;
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  g->version = NULL;
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  g->gcstate = GCSpause;
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  g->gckind = KGC_NORMAL;
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  g->allgc = g->finobj = g->tobefnz = g->fixedgc = NULL;
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  g->sweepgc = NULL;
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  g->gray = g->grayagain = NULL;
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  g->weak = g->ephemeron = g->allweak = NULL;
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  g->twups = NULL;
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  g->totalbytes = sizeof(LG);
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  g->GCdebt = 0;
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  g->gcfinnum = 0;
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  g->gcpause = LUAI_GCPAUSE;
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  g->gcstepmul = LUAI_GCMUL;
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  for (i=0; i < LUA_NUMTAGS; i++) g->mt[i] = NULL;
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  if (luaD_rawrunprotected(L, f_luaopen, NULL) != LUA_OK) {
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    /* memory allocation error: free partial state */
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    close_state(L);
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    L = NULL;
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  }
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  return L;
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}
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LUA_API void lua_close (lua_State *L) {
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  L = G(L)->mainthread;  /* only the main thread can be closed */
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  lua_lock(L);
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  close_state(L);
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}
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} // end NS_SLUA
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