326 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			326 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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** $Id: llimits.h,v 1.141 2015/11/19 19:16:22 roberto Exp $
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** Limits, basic types, and some other 'installation-dependent' definitions
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** See Copyright Notice in lua.h
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*/
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#ifndef llimits_h
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#define llimits_h
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#include <limits.h>
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#include <stddef.h>
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#include "lua.h"
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namespace NS_SLUA {
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/*
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** 'lu_mem' and 'l_mem' are unsigned/signed integers big enough to count
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** the total memory used by Lua (in bytes). Usually, 'size_t' and
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** 'ptrdiff_t' should work, but we use 'long' for 16-bit machines.
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*/
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#if defined(LUAI_MEM)		/* { external definitions? */
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typedef LUAI_UMEM lu_mem;
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typedef LUAI_MEM l_mem;
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#elif LUAI_BITSINT >= 32	/* }{ */
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typedef size_t lu_mem;
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typedef ptrdiff_t l_mem;
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#else  /* 16-bit ints */	/* }{ */
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typedef unsigned long lu_mem;
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typedef long l_mem;
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#endif				/* } */
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/* chars used as small naturals (so that 'char' is reserved for characters) */
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typedef unsigned char lu_byte;
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/* maximum value for size_t */
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#define MAX_SIZET	((size_t)(~(size_t)0))
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/* maximum size visible for Lua (must be representable in a lua_Integer */
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#define MAX_SIZE	(sizeof(size_t) < sizeof(lua_Integer) ? MAX_SIZET \
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                          : (size_t)(LUA_MAXINTEGER))
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#define MAX_LUMEM	((lu_mem)(~(lu_mem)0))
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#define MAX_LMEM	((l_mem)(MAX_LUMEM >> 1))
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#define MAX_INT		INT_MAX  /* maximum value of an int */
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/*
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** conversion of pointer to unsigned integer:
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** this is for hashing only; there is no problem if the integer
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** cannot hold the whole pointer value
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*/
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#define point2uint(p)	((unsigned int)((size_t)(p) & UINT_MAX))
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/* type to ensure maximum alignment */
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#if defined(LUAI_USER_ALIGNMENT_T)
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typedef LUAI_USER_ALIGNMENT_T L_Umaxalign;
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#else
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typedef union {
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  lua_Number n;
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  double u;
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  void *s;
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  lua_Integer i;
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  long l;
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} L_Umaxalign;
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#endif
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/* types of 'usual argument conversions' for lua_Number and lua_Integer */
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typedef LUAI_UACNUMBER l_uacNumber;
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typedef LUAI_UACINT l_uacInt;
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/* internal assertions for in-house debugging */
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#if defined(lua_assert)
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#define check_exp(c,e)		(lua_assert(c), (e))
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/* to avoid problems with conditions too long */
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#define lua_longassert(c)	((c) ? (void)0 : lua_assert(0))
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#else
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#define lua_assert(c)		((void)0)
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#define check_exp(c,e)		(e)
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#define lua_longassert(c)	((void)0)
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#endif
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/*
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** assertion for checking API calls
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*/
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#if !defined(luai_apicheck)
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#define luai_apicheck(l,e)	lua_assert(e)
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#endif
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#define api_check(l,e,msg)	luai_apicheck(l,(e) && msg)
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/* macro to avoid warnings about unused variables */
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#if !defined(UNUSED)
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#define UNUSED(x)	((void)(x))
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#endif
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/* type casts (a macro highlights casts in the code) */
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#define cast(t, exp)	((t)(exp))
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#define cast_void(i)	cast(void, (i))
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#define cast_byte(i)	cast(lu_byte, (i))
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#define cast_num(i)	cast(lua_Number, (i))
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#define cast_int(i)	cast(int, (i))
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#define cast_uchar(i)	cast(unsigned char, (i))
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/* cast a signed lua_Integer to lua_Unsigned */
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#if !defined(l_castS2U)
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#define l_castS2U(i)	((lua_Unsigned)(i))
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#endif
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/*
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** cast a lua_Unsigned to a signed lua_Integer; this cast is
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** not strict ISO C, but two-complement architectures should
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** work fine.
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*/
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#if !defined(l_castU2S)
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#define l_castU2S(i)	((lua_Integer)(i))
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#endif
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/*
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** non-return type
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*/
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#if defined(__GNUC__)
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#define l_noret		void __attribute__((noreturn))
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#elif defined(_MSC_VER) && _MSC_VER >= 1200
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#define l_noret		void __declspec(noreturn)
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#else
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#define l_noret		void
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#endif
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/*
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** maximum depth for nested C calls and syntactical nested non-terminals
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** in a program. (Value must fit in an unsigned short int.)
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*/
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#if !defined(LUAI_MAXCCALLS)
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#define LUAI_MAXCCALLS		200
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#endif
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/*
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** type for virtual-machine instructions;
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** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
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*/
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#if LUAI_BITSINT >= 32
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typedef unsigned int Instruction;
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#else
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typedef unsigned long Instruction;
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#endif
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/*
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** Maximum length for short strings, that is, strings that are
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** internalized. (Cannot be smaller than reserved words or tags for
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** metamethods, as these strings must be internalized;
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** #("function") = 8, #("__newindex") = 10.)
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*/
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#if !defined(LUAI_MAXSHORTLEN)
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#define LUAI_MAXSHORTLEN	40
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#endif
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/*
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** Initial size for the string table (must be power of 2).
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** The Lua core alone registers ~50 strings (reserved words +
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** metaevent keys + a few others). Libraries would typically add
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** a few dozens more.
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*/
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#if !defined(MINSTRTABSIZE)
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#define MINSTRTABSIZE	128
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#endif
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/*
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** Size of cache for strings in the API. 'N' is the number of
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** sets (better be a prime) and "M" is the size of each set (M == 1
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** makes a direct cache.)
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*/
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#if !defined(STRCACHE_N)
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#define STRCACHE_N		53
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#define STRCACHE_M		2
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#endif
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/* minimum size for string buffer */
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#if !defined(LUA_MINBUFFER)
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#define LUA_MINBUFFER	32
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#endif
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/*
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** macros that are executed whenever program enters the Lua core
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** ('lua_lock') and leaves the core ('lua_unlock')
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*/
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#if !defined(lua_lock)
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#define lua_lock(L)	((void) 0)
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#define lua_unlock(L)	((void) 0)
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#endif
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/*
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** macro executed during Lua functions at points where the
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** function can yield.
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*/
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#if !defined(luai_threadyield)
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#define luai_threadyield(L)	{lua_unlock(L); lua_lock(L);}
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#endif
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/*
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** these macros allow user-specific actions on threads when you defined
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** LUAI_EXTRASPACE and need to do something extra when a thread is
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** created/deleted/resumed/yielded.
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*/
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#if !defined(luai_userstateopen)
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#define luai_userstateopen(L)		((void)L)
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#endif
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#if !defined(luai_userstateclose)
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#define luai_userstateclose(L)		((void)L)
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#endif
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#if !defined(luai_userstatethread)
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#define luai_userstatethread(L,L1)	((void)L)
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#endif
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#if !defined(luai_userstatefree)
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#define luai_userstatefree(L,L1)	((void)L)
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#endif
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#if !defined(luai_userstateresume)
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#define luai_userstateresume(L,n)	((void)L)
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#endif
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#if !defined(luai_userstateyield)
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#define luai_userstateyield(L,n)	((void)L)
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#endif
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/*
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** The luai_num* macros define the primitive operations over numbers.
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*/
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/* floor division (defined as 'floor(a/b)') */
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#if !defined(luai_numidiv)
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#define luai_numidiv(L,a,b)     ((void)L, l_floor(luai_numdiv(L,a,b)))
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#endif
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/* float division */
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#if !defined(luai_numdiv)
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#define luai_numdiv(L,a,b)      ((a)/(b))
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#endif
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/*
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** modulo: defined as 'a - floor(a/b)*b'; this definition gives NaN when
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** 'b' is huge, but the result should be 'a'. 'fmod' gives the result of
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** 'a - trunc(a/b)*b', and therefore must be corrected when 'trunc(a/b)
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** ~= floor(a/b)'. That happens when the division has a non-integer
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** negative result, which is equivalent to the test below.
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*/
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#if !defined(luai_nummod)
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#define luai_nummod(L,a,b,m)  \
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  { (m) = l_mathop(fmod)(a,b); if ((m)*(b) < 0) (m) += (b); }
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#endif
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/* exponentiation */
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#if !defined(luai_numpow)
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#define luai_numpow(L,a,b)      ((void)L, l_mathop(pow)(a,b))
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#endif
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/* the others are quite standard operations */
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#if !defined(luai_numadd)
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#define luai_numadd(L,a,b)      ((a)+(b))
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#define luai_numsub(L,a,b)      ((a)-(b))
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#define luai_nummul(L,a,b)      ((a)*(b))
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#define luai_numunm(L,a)        (-(a))
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#define luai_numeq(a,b)         ((a)==(b))
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#define luai_numlt(a,b)         ((a)<(b))
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#define luai_numle(a,b)         ((a)<=(b))
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#define luai_numisnan(a)        (!luai_numeq((a), (a)))
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#endif
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/*
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** macro to control inclusion of some hard tests on stack reallocation
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*/
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#if !defined(HARDSTACKTESTS)
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#define condmovestack(L,pre,pos)	((void)0)
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#else
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/* realloc stack keeping its size */
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#define condmovestack(L,pre,pos)  \
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	{ int sz_ = (L)->stacksize; pre; luaD_reallocstack((L), sz_); pos; }
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#endif
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#if !defined(HARDMEMTESTS)
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#define condchangemem(L,pre,pos)	((void)0)
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#else
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#define condchangemem(L,pre,pos)  \
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	{ if (G(L)->gcrunning) { pre; luaC_fullgc(L, 0); pos; } }
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#endif
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} // end NS_SLUA
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#endif
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