184 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			184 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
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local EPreCookSlotType = import("EPreCookSlotType")
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--- @class PreCookStationPanel
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--- @field WBP_PreCookCenter PreCookCenterWidget
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local PreCookStationPanel = {}
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--- @class PreCookManager
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local PreCookManager = {}
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local PRE_COOK_TOOL_CNT = 3
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local PRE_COOK_CONTAINER_CNT = 3
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local PRE_COOK_MATERIAL_CNT = 5
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function PreCookStationPanel:ctor()
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    self.cook_tool_slots = {}
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    self.cook_container_slots = {}
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    self.cook_raw_slots = {}
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    self.cook_finished_slots = {}
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    self.all_slots = {
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        [EPreCookSlotType.PreCookTool] = self.cook_tool_slots,
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        [EPreCookSlotType.PreCookContainer] = self.cook_container_slots,
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        [EPreCookSlotType.PreCookRawMaterial] = self.cook_raw_slots,
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        [EPreCookSlotType.PreCookFinishedMaterial] = self.cook_finished_slots,
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    }
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    self.slot_clicked_callback = {
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        [EPreCookSlotType.PreCookTool] = self.OnToolsSlotClicked,
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        [EPreCookSlotType.PreCookContainer] = self.OnContainerSlotClicked,
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        [EPreCookSlotType.PreCookRawMaterial] = self.OnRawMaterialSlotClicked,
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        [EPreCookSlotType.PreCookFinishedMaterial] = self.OnFinishedMaterialSlotClicked,
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    }
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    self.actived_tool_slot_idx = nil  --正在使用的预处理工具
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    self.actived_container_slot_idx = nil  -- 正在使用的预处理容器
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end
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function PreCookStationPanel:OnInitialized()
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    self.BackBtn.OnClicked:Add(function() self:BP_Close() end)
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    for i = 1, PRE_COOK_TOOL_CNT do
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        local slot_name = "PreCookToolSlot_" .. tostring(i)
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        table.insert(self.cook_tool_slots, self[slot_name])
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    end
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    for i = 1, PRE_COOK_CONTAINER_CNT do
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        local slot_name = "PreCookContainer_" .. tostring(i)
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        table.insert(self.cook_container_slots, self[slot_name])
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    end
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    for i = 1, PRE_COOK_MATERIAL_CNT do
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        local raw_name = "PreCookRawMaterial_" .. tostring(i)
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        local finished_name = "PreCookFinishedMaterial_" .. tostring(i)
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        table.insert(self.cook_raw_slots, self[raw_name])
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        table.insert(self.cook_finished_slots, self[finished_name])
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    end
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    self.pre_cook_click_handles = {}
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    for slot_type, slots in pairs(self.all_slots) do
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        local callback = self.slot_clicked_callback[slot_type] or function(_, _) end
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        for idx, slot in pairs(slots) do
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            local handle = slot:BP_BindLuaEvent("PreCookSlotClicked", function()
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                callback(self, idx)
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            end)
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            table.insert(self.pre_cook_click_handles, handle)
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        end
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    end
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    self.WBP_PreCookCenter:SetEmpty()
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end
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function PreCookStationPanel:Construct()
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    self:Refresh()
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end
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function PreCookStationPanel:Destruct()
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end
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function PreCookStationPanel:Refresh()
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    self:RefreshPreCookTools()
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    self:RefreshPreCookContainer()
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    self:RefreshPreCookRawMaterial()
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end
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function PreCookStationPanel:RefreshPreCookTools()
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    local display_tools = {"PCT0001", "PCT0002"}
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    for i = 1, PRE_COOK_TOOL_CNT do
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        print(self.cook_tool_slots[i], i)
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        self.cook_tool_slots[i]:SetPreCookTool(display_tools[i])
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    end
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end
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function PreCookStationPanel:RefreshPreCookContainer()
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    local display_containers = {"PCC0001", "PCC0002"}
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    for i = 1, PRE_COOK_CONTAINER_CNT do
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        self.cook_container_slots[i]:SetPreCookContainer(display_containers[i])
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    end
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end
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function PreCookStationPanel:RefreshPreCookRawMaterial()
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    local display_containers = {"PCM0001", "PCM0002", "400001"}
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    for i = 1, PRE_COOK_MATERIAL_CNT do
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        self.cook_raw_slots[i]:SetPreCookContainer(display_containers[i])
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    end
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end
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function PreCookStationPanel:OnPreCookSlotClicked(slot_type, slot_item_id)
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    local slots = self.all_slots[slot_type]
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    if not slots then return end
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    for _, slot in pairs(slots) do
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        if slot:GetSlotItemID() == slot_item_id then
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            slot:ActiveSlot()
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        else
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            slot:DeactiveSlot()
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        end
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    end
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end
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function PreCookStationPanel:OnToolsSlotClicked(idx)
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    -- 过滤掉空的选择
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    local new_active_slot = self.cook_tool_slots[idx]
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    local slot_item_id = new_active_slot:GetSlotItemID()
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    if not slot_item_id then return end
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    -- 点了正在使用的,放回去
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    if idx == self.actived_tool_slot_idx then
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        new_active_slot:DeactiveToolSlot()
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        self.actived_tool_slot_idx = nil
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        print("deactive only", idx)
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        return
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    end
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    -- 之前有其他工具正在使用,放回去
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    if self.actived_tool_slot_idx then
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        self.cook_tool_slots[self.actived_tool_slot_idx]:DeactiveToolSlot()
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        print("deactive old", idx)
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    end
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    -- 使用新的工具
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    new_active_slot:ActiveToolSlot()
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    self.actived_tool_slot_idx = idx
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    print("active new", idx)
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end
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function PreCookStationPanel:OnContainerSlotClicked(idx)
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    local new_active_slot = self.cook_container_slots[idx]  --- @type PreCookSlot
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    local old_active_slot = self.cook_container_slots[self.actived_container_slot_idx]  ---@type PreCookSlot
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    if new_active_slot == old_active_slot then
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        self.actived_container_slot_idx = nil
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        old_active_slot:DeactiveContianerSlot()
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        self.WBP_PreCookCenter:RemoveContainer()
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        return
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    end
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    if old_active_slot then
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        old_active_slot:DeactiveContianerSlot()
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    end
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    new_active_slot:ActiveContainerSlot()
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    self.actived_container_slot_idx = idx
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    self.WBP_PreCookCenter:AddContainer(new_active_slot:GetSlotItemID())
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end
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function PreCookStationPanel:OnRawMaterialSlotClicked(idx)
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    local material_slot = self.cook_raw_slots[idx]  --- @type PreCookSlot
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    local material_id = material_slot:GetSlotItemID()
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    if not material_id then return end
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    material_slot:PushSlotItem()
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    self.WBP_PreCookCenter:AddCookMaterial(material_id)
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end
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function PreCookStationPanel:OnFinishedMaterialSlotClicked(idx)
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end
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return Class(nil, nil, PreCookStationPanel) |