38 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef EXCEPT_H
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| #define EXCEPT_H
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| /*=========================================================================*\
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| * Exception control
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| * LuaSocket toolkit (but completely independent from other modules)
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| *
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| * This provides support for simple exceptions in Lua. During the
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| * development of the HTTP/FTP/SMTP support, it became aparent that
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| * error checking was taking a substantial amount of the coding. These
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| * function greatly simplify the task of checking errors.
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| *
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| * The main idea is that functions should return nil as its first return
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| * value when it finds an error, and return an error message (or value)
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| * following nil. In case of success, as long as the first value is not nil,
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| * the other values don't matter.
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| *
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| * The idea is to nest function calls with the "try" function. This function
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| * checks the first value, and calls "error" on the second if the first is
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| * nil. Otherwise, it returns all values it received. 
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| *
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| * The protect function returns a new function that behaves exactly like the
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| * function it receives, but the new function doesn't throw exceptions: it
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| * returns nil followed by the error message instead.
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| *
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| * With these two function, it's easy to write functions that throw
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| * exceptions on error, but that don't interrupt the user script. 
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| \*=========================================================================*/
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| 
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| #include "lua.h"
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| 
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| namespace NS_SLUA {    
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| 
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| int except_open(lua_State *L);
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| 
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| } // end NS_SLUA
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| 
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| #endif
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