Files
BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpRuntimeGlue/Public/CSGlueGenerator.h
wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

20 lines
566 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "CSScriptBuilder.h"
#include "UObject/Object.h"
#include "CSGlueGenerator.generated.h"
UCLASS(NotBlueprintable, NotBlueprintType)
class UNREALSHARPRUNTIMEGLUE_API UCSGlueGenerator : public UObject
{
GENERATED_BODY()
public:
virtual void Initialize() {}
virtual void ForceRefresh() {}
protected:
void SaveRuntimeGlue(const FCSScriptBuilder& ScriptBuilder, const FString& FileName, const FString& Suffix = FString(TEXT(".cs")));
};