15 lines
		
	
	
		
			489 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			489 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using EpicGames.UHT.Types;
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| 
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| namespace UnrealSharpScriptGenerator.PropertyTranslators;
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| 
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| public class FloatPropertyTranslator : BlittableTypePropertyTranslator
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| {
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|     public FloatPropertyTranslator() : base(typeof(UhtFloatProperty), "float", PropertyKind.Float)
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|     {
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|     }
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| 
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|     public override string ConvertCPPDefaultValue(string defaultValue, UhtFunction function, UhtProperty parameter)
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|     {
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|         return base.ConvertCPPDefaultValue(defaultValue, function, parameter) + "f";
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|     }
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| } |