34 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Text;
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| using EpicGames.Core;
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| using EpicGames.UHT.Types;
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| using UnrealSharpScriptGenerator.Utilities;
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| 
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| namespace UnrealSharpScriptGenerator.PropertyTranslators;
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| 
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| public class BlittableStructPropertyTranslator : BlittableTypePropertyTranslator
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| {
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|     public BlittableStructPropertyTranslator() : base(typeof(UhtStructProperty), "", PropertyKind.Unknown)
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|     {
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|     }
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|     
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|     public override bool ExportDefaultParameter => false;
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| 
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|     public override bool CanExport(UhtProperty property)
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|     {
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|         UhtStructProperty structProperty = (UhtStructProperty) property;
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|         return structProperty.ScriptStruct.IsStructBlittable();
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|     }
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| 
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|     public override string GetManagedType(UhtProperty property)
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|     {
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|         UhtStructProperty structProperty = (UhtStructProperty) property;
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|         return structProperty.ScriptStruct.GetFullManagedName();
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|     }
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| 
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|     public override void ExportCppDefaultParameterAsLocalVariable(GeneratorStringBuilder builder, string variableName, string defaultValue,
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|         UhtFunction function, UhtProperty paramProperty)
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|     {
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|         ExportDefaultStructParameter(builder, variableName, defaultValue, paramProperty, this);
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|     }
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| } |