50 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include "CoreMinimal.h"
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| #include "EditorSubsystem.h"
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| #include "CSEditorSubsystem.generated.h"
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| 
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| UCLASS(Blueprintable, BlueprintType, Abstract)
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| class UCSEditorSubsystem : public UEditorSubsystem
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| {
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| 	GENERATED_BODY()
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| 
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| 	// USubsystem Begin
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| 	
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| 	virtual void Initialize(FSubsystemCollectionBase& Collection) override
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| 	{
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| 		Super::Initialize(Collection);
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| 		K2_Initialize();
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| 	}
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|   
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| 	virtual void Deinitialize() override
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| 	{
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| 		Super::Deinitialize();
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| 		K2_Deinitialize();
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| 	}
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|   
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| 	virtual bool ShouldCreateSubsystem(UObject* Outer) const override
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| 	{
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| 		if (!Super::ShouldCreateSubsystem(Outer))
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| 		{
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| 			return false;
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| 		}
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|   
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| 		return K2_ShouldCreateSubsystem();
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| 	}
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| 
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| 	// End
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| 
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| 	protected:
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| 
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| 	UFUNCTION(BlueprintImplementableEvent, meta = (ScriptName = "ShouldCreateSubsystem"), Category = "Managed Subsystems")
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| 	bool K2_ShouldCreateSubsystem() const;
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|   
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| 	UFUNCTION(BlueprintImplementableEvent, meta = (ScriptName = "Initialize"), Category = "Managed Subsystems")
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| 	void K2_Initialize();
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|   
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| 	UFUNCTION(BlueprintImplementableEvent, meta = (ScriptName = "Deinitialize"), Category = "Managed Subsystems")
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| 	void K2_Deinitialize();
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| 	
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| };
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