Files
BusyRabbit/Plugins/UnrealSharp/Managed/UnrealSharpPrograms/UnrealSharpWeaver/Utilities/AssemblyUtilities.cs
wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

62 lines
2.2 KiB
C#

using Mono.Cecil;
using Mono.Cecil.Rocks;
namespace UnrealSharpWeaver.Utilities;
public static class AssemblyUtilities
{
public static TypeReference? FindGenericType(this AssemblyDefinition assembly, string typeNamespace, string typeName, TypeReference[] typeParameters, bool bThrowOnException = true)
{
TypeReference? typeRef = FindType(assembly, typeName, typeNamespace, bThrowOnException);
return typeRef == null ? null : typeRef.Resolve().MakeGenericInstanceType(typeParameters).ImportType();
}
public static TypeReference? FindType(this AssemblyDefinition assembly, string typeName, string typeNamespace = "", bool throwOnException = true)
{
foreach (var module in assembly.Modules)
{
foreach (var type in module.GetAllTypes())
{
if ((typeNamespace.Length > 0 && type.Namespace != typeNamespace) || type.Name != typeName)
{
continue;
}
return type.ImportType();
}
}
if (throwOnException)
{
throw new TypeAccessException($"Type \"{typeNamespace}.{typeName}\" not found in userAssembly {assembly.Name}");
}
return null;
}
public static TypeDefinition CreateNewClass(this AssemblyDefinition assembly, string classNamespace, string className, TypeAttributes attributes, TypeReference? parentClass = null)
{
if (parentClass == null)
{
parentClass = assembly.MainModule.TypeSystem.Object;
}
TypeDefinition newType = new TypeDefinition(classNamespace, className, attributes, parentClass);
assembly.MainModule.Types.Add(newType);
return newType;
}
public static void ForEachAssembly(Func<AssemblyDefinition, bool> action)
{
List<AssemblyDefinition> assemblies = [WeaverImporter.Instance.UnrealSharpAssembly, WeaverImporter.Instance.UnrealSharpCoreAssembly];
assemblies.AddRange(WeaverImporter.Instance.AllProjectAssemblies);
foreach (AssemblyDefinition assembly in assemblies)
{
if (!action(assembly))
{
return;
}
}
}
}