37 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.IO;
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| 
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| namespace UnrealBuildTool.Rules
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| {
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| 	public class SpineEditorPlugin : ModuleRules
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| 	{
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| 		public SpineEditorPlugin(ReadOnlyTargetRules target) : base(target)
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| 		{
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| 			PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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| 
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|             PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
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| 			PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include"));
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| 
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| 			PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
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| 			PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include"));
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| 
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|             PublicDependencyModuleNames.AddRange(new [] {
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|                 "Core",
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|                 "CoreUObject",
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|                 "Engine",
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|                 "UnrealEd",
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|                 "SpinePlugin"
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|             });
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| 
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|             PublicIncludePathModuleNames.AddRange(new [] {
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|                "AssetTools",
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|                "AssetRegistry"
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|             });
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| 
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|             DynamicallyLoadedModuleNames.AddRange(new [] {
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|                "AssetTools",
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|                "AssetRegistry"
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|             });
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| 		}
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| 	}
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| }
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