35 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*=========================================================================*\
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| * Input/Output abstraction
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| * LuaSocket toolkit
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| \*=========================================================================*/
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| #include "io.h"
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| 
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| namespace NS_SLUA {    
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| 
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| /*=========================================================================*\
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| * Exported functions
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| \*=========================================================================*/
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| /*-------------------------------------------------------------------------*\
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| * Initializes C structure
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| \*-------------------------------------------------------------------------*/
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| void io_init(p_io io, p_send send, p_recv recv, p_error error, void *ctx) {
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|     io->send = send;
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|     io->recv = recv;
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|     io->error = error;
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|     io->ctx = ctx;
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| }
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| 
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| /*-------------------------------------------------------------------------*\
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| * I/O error strings
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| \*-------------------------------------------------------------------------*/
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| const char *io_strerror(int err) {
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|     switch (err) {
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|         case IO_DONE: return NULL;
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|         case IO_CLOSED: return "closed";
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|         case IO_TIMEOUT: return "timeout";
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|         default: return "unknown error"; 
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|     }
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| }
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| 
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| } // end NS_SLUA
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