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wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

14 lines
303 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
DECLARE_LOG_CATEGORY_EXTERN(LogUnrealSharpUtilities, Log, All);
class FUnrealSharpUtilitiesModule : public IModuleInterface
{
public:
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};