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wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

29 lines
948 B
C#

using System;
using System.Collections.Generic;
using EpicGames.UHT.Types;
using UnrealSharpScriptGenerator.Utilities;
namespace UnrealSharpScriptGenerator.PropertyTranslators;
public class WeakObjectPropertyTranslator : BlittableTypePropertyTranslator
{
public WeakObjectPropertyTranslator() : base(typeof(UhtWeakObjectPtrProperty), "TWeakObjectPtr", PropertyKind.Unknown)
{
}
public override bool ExportDefaultParameter => false;
public override string GetManagedType(UhtProperty property)
{
UhtWeakObjectPtrProperty weakObjectProperty = (UhtWeakObjectPtrProperty)property;
string fullName = weakObjectProperty.Class.GetFullManagedName();
return $"TWeakObjectPtr<{fullName}>";
}
public override bool CanExport(UhtProperty property)
{
return property is UhtWeakObjectPtrProperty;
}
public override bool CanSupportGenericType(UhtProperty property) => false;
}