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wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

74 lines
2.7 KiB
C#

using System;
using EpicGames.UHT.Types;
using UnrealSharpScriptGenerator.Utilities;
namespace UnrealSharpScriptGenerator.PropertyTranslators;
public class StringPropertyTranslator : PropertyTranslator
{
public StringPropertyTranslator() : base(EPropertyUsageFlags.Any, PropertyKind.String)
{
}
public override bool CacheProperty => true;
public override bool CanExport(UhtProperty property)
{
return property is UhtStrProperty;
}
public override string GetManagedType(UhtProperty property)
{
return "string";
}
public override string GetMarshaller(UhtProperty property)
{
return "StringMarshaller";
}
public override string ExportMarshallerDelegates(UhtProperty property)
{
return "StringMarshaller.ToNative, StringMarshaller.FromNative";
}
public override string GetNullValue(UhtProperty property)
{
return "\"\"";
}
public override void ExportFunctionReturnStatement(GeneratorStringBuilder builder, UhtProperty property, string nativePropertyName,
string functionName, string paramsCallString)
{
builder.AppendLine($"return {ExporterCallbacks.FStringCallbacks}.CallConvertTCHARToUTF8(Invoke_{functionName}(NativeObject, {functionName}_NativeFunction{paramsCallString}));");
}
public override void ExportCleanupMarshallingBuffer(GeneratorStringBuilder builder, UhtProperty property,
string paramName)
{
builder.AppendLine($"StringMarshaller.DestructInstance({paramName}_NativePtr, 0);");
}
public override void ExportFromNative(GeneratorStringBuilder builder, UhtProperty property, string propertyName, string assignmentOrReturn,
string sourceBuffer, string offset, bool bCleanupSourceBuffer, bool reuseRefMarshallers)
{
if (!reuseRefMarshallers)
{
builder.AppendLine($"IntPtr {propertyName}_NativePtr = IntPtr.Add({sourceBuffer},{offset});");
}
builder.AppendLine($"{assignmentOrReturn} StringMarshaller.FromNative({propertyName}_NativePtr,0);");
}
public override void ExportToNative(GeneratorStringBuilder builder, UhtProperty property, string propertyName, string destinationBuffer, string offset, string source)
{
builder.AppendLine($"IntPtr {propertyName}_NativePtr = IntPtr.Add({destinationBuffer}, {offset});");
builder.AppendLine($"StringMarshaller.ToNative({propertyName}_NativePtr,0,{source});");
}
public override string ConvertCPPDefaultValue(string defaultValue, UhtFunction function, UhtProperty parameter)
{
return "\"" + defaultValue + "\"";
}
public override bool CanSupportGenericType(UhtProperty property) => false;
}