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wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

36 lines
1.1 KiB
C#

using EpicGames.UHT.Types;
using UnrealSharpScriptGenerator.Utilities;
namespace UnrealSharpScriptGenerator.PropertyTranslators;
public class SoftClassPropertyTranslator : SimpleTypePropertyTranslator
{
public SoftClassPropertyTranslator() : base(typeof(UhtSoftClassProperty))
{
}
public override string GetManagedType(UhtProperty property)
{
UhtSoftClassProperty softClassProperty = (UhtSoftClassProperty)property;
string fullName = property.IsGenericType()
? "DOT" : softClassProperty.MetaClass!.GetFullManagedName();
return $"TSoftClassPtr<{fullName}>";
}
public override string GetMarshaller(UhtProperty property)
{
UhtSoftClassProperty softClassProperty = (UhtSoftClassProperty) property;
string fullName = property.IsGenericType()
? "DOT" : softClassProperty.MetaClass!.GetFullManagedName();
return $"SoftClassMarshaller<{fullName}>";
}
public override bool CanExport(UhtProperty property)
{
return property is UhtSoftClassProperty;
}
}