Files
BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpEditor/UnrealSharpEditor.Build.cs
wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

52 lines
1.4 KiB
C#

using UnrealBuildTool;
public class UnrealSharpEditor : ModuleRules
{
public UnrealSharpEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"UnrealSharpBinds"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"EditorSubsystem",
"UnrealSharpCore",
"UnrealEd",
"UnrealSharpProcHelper",
"BlueprintGraph",
"ToolMenus",
"EditorFramework",
"InputCore",
"AppFramework",
"EditorStyle",
"Projects",
"GameplayTags",
"DeveloperSettings",
"UnrealSharpBlueprint",
"Kismet",
"KismetCompiler",
"BlueprintEditorLibrary",
"SubobjectDataInterface",
"AssetTools",
"UnrealSharpRuntimeGlue",
"PluginBrowser",
"UnrealSharpUtilities",
}
);
PublicDefinitions.Add("SkipGlueGeneration");
}
}