52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using UnrealBuildTool;
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public class UnrealSharpEditor : ModuleRules
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{
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public UnrealSharpEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"UnrealSharpBinds"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"EditorSubsystem",
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"UnrealSharpCore",
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"UnrealEd",
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"UnrealSharpProcHelper",
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"BlueprintGraph",
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"ToolMenus",
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"EditorFramework",
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"InputCore",
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"AppFramework",
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"EditorStyle",
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"Projects",
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"GameplayTags",
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"DeveloperSettings",
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"UnrealSharpBlueprint",
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"Kismet",
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"KismetCompiler",
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"BlueprintEditorLibrary",
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"SubobjectDataInterface",
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"AssetTools",
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"UnrealSharpRuntimeGlue",
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"PluginBrowser",
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"UnrealSharpUtilities",
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}
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);
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PublicDefinitions.Add("SkipGlueGeneration");
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}
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}
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