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wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

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799 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "K2Node_BaseAsyncTask.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "K2Node_CSAsyncAction.generated.h"
class FBlueprintActionDatabaseRegistrar;
class UObject;
UCLASS()
class UNREALSHARPBLUEPRINT_API UK2Node_CSAsyncAction : public UK2Node_BaseAsyncTask
{
GENERATED_BODY()
public:
UK2Node_CSAsyncAction();
static void SetNodeFunc(UEdGraphNode* NewNode, bool, TWeakObjectPtr<UFunction> FunctionPtr);
// UK2Node interface
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
// End of UK2Node interface
};