#pragma once #include "CoreMinimal.h" #include "Engine/DeveloperSettings.h" #include "CSRuntimeGlueSettings.generated.h" class UCSGlueGenerator; UCLASS(NotBlueprintable, Config = "Editor", DefaultConfig, DisplayName = "UnrealSharp Runtime Glue Settings") class UCSRuntimeGlueSettings : public UDeveloperSettings { GENERATED_BODY() public: UCSRuntimeGlueSettings(); UPROPERTY(Config, EditAnywhere) TArray> Generators; };