using UnrealBuildTool; public class UnrealSharpProcHelper : ModuleRules { public UnrealSharpProcHelper(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "Projects", "Json", "XmlParser", } ); PublicDefinitions.Add("SkipGlueGeneration"); } }