$(EngineDir)\Intermediate\Build\BuildRulesProjects\UE5Rules\UE5Rules.csproj
    
    
        
            
        
        
            $([System.String]::Join(';', %(UE5Rules_DefineConstants.Identity)))
            $(DefineConstantsJoined.Replace('%24(DefineConstants);', ''))
            
            
                $(DefineConstants);$(DefineConstantsJoined)
            
            
            
                $(DefineConstantsJoined)
            
            $([System.Text.RegularExpressions.Regex]::Replace($(DefineConstants), '\s+', ''))
        
    
    
        <_TargetFrameworkToUse>net8.0
        net8.0
    
    
        
            <_TargetFrameworkToUse Condition="!$(DefineConstants.Contains('UE_5_5_OR_LATER'))">net6.0
            $(_TargetFrameworkToUse)
        
    
    
        Development
        Library
        false
        false
        false
        UnrealSharpScriptGenerator
        UnrealSharpScriptGenerator
        Debug;Release;Development
        pdbonly
        enable
        $(NETCoreSdkRuntimeIdentifier)
    
    
    
        
    
    
        $(GetTargetPathDependsOn);GetDependencyTargetPaths
    
    
        
            
        
    
    
    
        
            $(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Build.dll
        
        
            $(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Core.dll
        
        
            $(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.UHT.dll
        
        
            $(EngineDir)\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll