#include "UnrealSharpBinds.h" #define LOCTEXT_NAMESPACE "FUnrealSharpBindsModule" DEFINE_LOG_CATEGORY(LogUnrealSharpBinds); void FUnrealSharpBindsModule::StartupModule() { } void FUnrealSharpBindsModule::ShutdownModule() { } #undef LOCTEXT_NAMESPACE IMPLEMENT_MODULE(FUnrealSharpBindsModule, UnrealSharpBinds)